overgeeked
Open-World Sandbox
In D&D-likes, I mostly run open-world sandboxes. The world exists regardless of what the players bring to the table. It’s up to them to focus on their strengths and minimize their weaknesses. It’s on them to approach things in ways they prefer. If they want stealth missions, then they need to play the game as if it were a stealth mission. If no one wants to play a healer, that’s their choice. But they better be ready with backup characters because they’ll need them.
Zero curation beyond dropping any of their goal-related stuff into in-world reasonable places. They’re not going to find the Legendary Sword of Kicking Ass and Taking Names in the umbrella stand by their patron’s front door, but they will find it in the hoard of the demon king’s second-in-command.
Zero curation beyond dropping any of their goal-related stuff into in-world reasonable places. They’re not going to find the Legendary Sword of Kicking Ass and Taking Names in the umbrella stand by their patron’s front door, but they will find it in the hoard of the demon king’s second-in-command.