Sacrosanct
Legend
I stopped watching him after he really went all in with the clickbait and hyperbole, but it sounds like I should probably give this a watch. Largely because it seems Mearls and I are aligned on somethings, based on how I designed Bugbears&Borderlands:
Interesting anecdote for level caps. Years ago I asked Frank Mentzer if he could change one thing about BECMI, what would it be. His answer? Cap levels at level 20. Obviously level 20 is higher than level 10, but the core reasons are the same: it gets messy at higher levels and fewer people play the game at higher levels so you have a diminishing return on time+effort+money spent creating that content vs. players who play that.
But to the person who mentioned this upthread, even though most players don't play past level 10, seeing there is nice. Personally I would have capped core at level 15 and done a high level campaign supplement later. Cook and Marsh did it right with the Expert set level limit, IMO.
- level 10 cap
- no bonus actions
Interesting anecdote for level caps. Years ago I asked Frank Mentzer if he could change one thing about BECMI, what would it be. His answer? Cap levels at level 20. Obviously level 20 is higher than level 10, but the core reasons are the same: it gets messy at higher levels and fewer people play the game at higher levels so you have a diminishing return on time+effort+money spent creating that content vs. players who play that.
But to the person who mentioned this upthread, even though most players don't play past level 10, seeing there is nice. Personally I would have capped core at level 15 and done a high level campaign supplement later. Cook and Marsh did it right with the Expert set level limit, IMO.