As a player or the DM? A ton of digital ink has been spilled on how bad they are, here and elsewhere.
I’ve read through Shattered Obelisk and there are a ton of nonsensical changes and errors. Honestly, it rivals Dragon Heist for worst 5e book. Here are two threads:
My group is playing through Phandelver and Below: The Shattered Obelisk on every Monday evening. Although I will hopefully going into more detail on my blog, I wanted to give a few short notes here for any interested in how each session went.
We are playing on Roll20 using D&D Beyond (Beyond20 integration). Skype for voice.
Two players are quite experienced, the third, playing a sorcerer, not so much. A NPC fighter accompanies the party, choosing well.
Party:
- Human Noble Fighter
- Yuan-Ti Artificer
- Satyr Tempest Cleric
- Tiefling Divine Soul Sorcerer
From this point...
Hi all,
I'm on holiday and am finally working my way through The Shattered Obelisk myself. I'm up to the Zorzula's Rest section, which has what might be the worst map I've ever encountered in a WotC product. This is especially surprising given it was done by Mike Schley.
You may recall that Justin Alexander took issue with the lack of a key on the Indigo Sanctum map. Well, that is potentially the least of the Zorzula's Rest maps' problems. These maps are really doing my head in trying to figure out how everything connects and what the vertical distances area between different...
I haven’t finished reading Eve of Ruin. Not sure if I ever will.