I'm not a 'shut down' GM, but I'm also not a fan of the players/characters and I'm not a Buddy DM.I am going to be honest: based on your history of posts about players, I do not believe this is how it went down. I am.NOT saying you are lying, but you have consistently demonstrated a anti-player bias here, and so I assume you probably shut them down over and over.
NOTHING in D&D limits the idea of making it "out to an island." Only a GM can do that.
My advice? Lighten up. Listen to your players. Realize they want to enjoy the game too. Failing that, equip them with neuralink so they can figure out what narrow solution you had in mind from the beginning.
Once again, participation by them is irrelevant as there were enough young people who DID participate to give a good enough sample size. The sample is sufficient to indicate what the fans who did not participate would want.Straight from WOTC'S mouth.
Most 5e fans Did not play D&D before 5e.
They did not exist.
They straight up did not participate in the DNDN Playtest.
Most people who currently play 5e today did not fill out a D&D Next survey.
The dndnext play testing that created 5e started 13 years ago in 2012.. a 25 year old today would have been in middle school at the time... Are you claiming the next play test was significantly shaped by grade schoolers?They didn't make drastic enough changes to change who it was aimed at. 5.5e is aimed at the same audience as 5e was.
13 years ago they would have been 12. I started at 13, but only because my father wouldn't let me start playing at 12. A 30 year old would have been 17 during the playtest. Plenty of youngsters around then that could and did play D&D.The dndnext play testing that created 5e started 13 years ago in 2012.. a 25 year old today would have been in middle school at the time... Are you claiming the next play test was significantly shaped by grade schoolers?
Being alive "during" the dndnext play test and participating so they could contribute to it are very different things. Once again you are talking about something entirely different than the post you are responding to.13 years ago they would have been 12. I started at 13, but only because my father wouldn't let me start playing at 12. A 30 year old would have been 17 during the playtest. Plenty of youngsters around then that could and did play D&D.
I didn't say they were toddlers. They were of age to be playing D&D, and undoubtedly there were plenty of people in the 12-25 range in the playtest for WotC to have a good sample size.Being alive "during" the dndnext play test and participating so they could contribute to it are very different things. Once again you are talking about something entirely different than the post you are responding to.
The point was about participating in the play test. That would have involved the play test forums wotc ran and associated surveys on play test packets.I didn't say they were toddlers. They were of age to be playing D&D, and undoubtedly there were plenty of people in the 12-25 range in the playtest for WotC to have a good sample size.
Yep. 12-17 year old kids undoubtedly participated. Enough to be a good sample size, even if not a majority of testers.The point was about participating in the play test. That would have involved the play test forums wotc ran and associated surveys on play test packets.
The point is they weren't a focus on the design.Yep. 12-17 year old kids undoubtedly participated. Enough to be a good sample size, even if not a majority of testers.