Sigil, Wizards of the Coast's VTT, Officially Launches

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Sigil, the 3D VTT developed by Wizards of the Coast and formerly known as Project Sigil, has officially launched on Window devices. Today, Wizards of the Coast announced that anyone with a D&D Beyond account (free or paid) can now access Sigil, provided they have a computer with Windows OS. Interestingly, the system's full functionality is based off of D&D Beyond's subscription tiers, with access to create multiplayer rooms and the ability to share and load maps tied to the Master Tier account. Master Tier subscribers also have access to builder kits, custom mini outfits, and unpainted minis. The Sigil client can be downloaded from D&D Beyond.

Sigil has been in development since at least 2023 alongside the launch of the One D&D initiative. One major concern about the new system, which uses Unreal Engine 5 to create 3D battle maps for D&D, was its pricing. At least for now, pricing seems to be tied directly to D&D Beyond subscriptions instead of pushing an additional monetization scheme onto players.

EN World saw a preview build of Sigil earlier this year, with a robust and relatively quick-to-implement map building system. One question that I kept asking while previewing Sigil involved exactly what Wizards wanted Sigil to be, as it functionally appeared to be a level or map builder with some basic D&D automation built into the game. The system doesn't include a full D&D revised 5E engine, but it does contain a significant amount of integration for the app to mimic some of D&D Beyond's dice rolling and resource management system has. It doesn't look like a bad VTT, although it's more appropriate for big set piece battles rather than standard "goblins attack the caravan" type encounters.
 

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Christian Hoffer

Christian Hoffer


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Edit add - The combat works well, dropped a magic user from the mins tab and used arcane blast ranged on an artic wolf, select action then arcane blast, select target prompt and selected the wolf and it gave a range to see if it was in it, then rolled a d20 and if hit, had a small animation and the wolf’s hp came off like you’d expect.
This is the most exciting thing I've read. If Sigil is able to get automation of combat, especially AOE effects down, I'll be very tempted to switch to it when I run D&D again. I don't currently have a personal windows computer and I've read that it doesn't run in Parallels. I might create a Windows VM and and see if it will run in that just to play around with it. While I would prefer to have Mac support, I'd consider buying a windows machine to run it on if I like what I see after it comes out of Beta. I think it is unlikely that I'll be running D&D this year, so hopefully that is enough time for it to be released and the bugs to be ironed out.

My main concern is that switching to it would require my players to download and install software and they have to be using Windows. I believe I'm the only one in my group using a mac, so if I get a windows machine, Windows-only is not a deal breaker. Of greater concern is players with older machines. I have to occasionally deal with tech issues with Foundry and Discord, I can only image how rough the first games will be with resource-demanding software that has to be installed.

That said, I hope WotC pulls it off. Having a VTT custom designed to fully support the D&D 5e game system is something I've wanted for years.
 


I still like D&D enough to buy the official D&D FVTT modules for it, but I could care less about the company that makes it. I don't see it like a great evil, like some. I just see it as something untrustworthy in many respects, especially regarding software products. The product (direction) and business model never was going to get me interested in the first place, even if I didn't already have extreme reservations about what kind of product/service/business model WotC would produce with Sigil. I made my choice with FVTT and even if it gets abandoned tomorrow (it won't!), I could still run the FVTT server without security issues. I could still access my content, modules, etc. (as it's already downloaded).
Have you heard anything about a 2024 release for Foundry in the D&D Foundry community?
 






Have you heard anything about a 2024 release for Foundry in the D&D Foundry community?
It's out, as in officialy WotC/D&D licensed modules, @$30/module. PHB/DMG 2024 have been out for a while, MM 2025 has been out for a week and a half (and still has some bugs). I have them all, very, very nice! The price is well worth the saved effort of doing it yourself.
The newer V12 release has a Compendium browser where you can select the sources you use/search.

But we were discussing Sigil.
 

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