Sigil, Wizards of the Coast's VTT, Officially Launches

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Sigil, the 3D VTT developed by Wizards of the Coast and formerly known as Project Sigil, has officially launched on Window devices. Today, Wizards of the Coast announced that anyone with a D&D Beyond account (free or paid) can now access Sigil, provided they have a computer with Windows OS. Interestingly, the system's full functionality is based off of D&D Beyond's subscription tiers, with access to create multiplayer rooms and the ability to share and load maps tied to the Master Tier account. Master Tier subscribers also have access to builder kits, custom mini outfits, and unpainted minis. The Sigil client can be downloaded from D&D Beyond.

Sigil has been in development since at least 2023 alongside the launch of the One D&D initiative. One major concern about the new system, which uses Unreal Engine 5 to create 3D battle maps for D&D, was its pricing. At least for now, pricing seems to be tied directly to D&D Beyond subscriptions instead of pushing an additional monetization scheme onto players.

EN World saw a preview build of Sigil earlier this year, with a robust and relatively quick-to-implement map building system. One question that I kept asking while previewing Sigil involved exactly what Wizards wanted Sigil to be, as it functionally appeared to be a level or map builder with some basic D&D automation built into the game. The system doesn't include a full D&D revised 5E engine, but it does contain a significant amount of integration for the app to mimic some of D&D Beyond's dice rolling and resource management system has. It doesn't look like a bad VTT, although it's more appropriate for big set piece battles rather than standard "goblins attack the caravan" type encounters.
 

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Christian Hoffer

Christian Hoffer


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I imagine it will be somewhere around the price of Roll20 module or Foundry module. Hopefully with a discount for purchasing hard copy, beyond and Sigil as a bundle. Seems fair.

I get the feeling that making a quality module for Sigil is going to cost a lot more than a Foundry or roll20 module. It will likely require lots of new 3D assets for characters and environments vs a 2d battle map and tokens.
 

I get the feeling that making a quality module for Sigil is going to cost a lot more than a Foundry or roll20 module. It will likely require lots of new 3D assets for characters and environments vs a 2d battle map and tokens.
definitely, but it is still a fixed cost you can recoup over a lot of sales, so if you get enough sales that is not a problem, and I very much doubt the $30 for a Roll 20 module reflect the effort in any way in the first place
 

I get the feeling that making a quality module for Sigil is going to cost a lot more than a Foundry or roll20 module. It will likely require lots of new 3D assets for characters and environments vs a 2d battle map and tokens.
Let's not forget economy of scale here though. While a module for Roll20 might sell X copies, I'm thinking that WotC is banking on selling a HECK of a lot more copies of the same adventure.
 

It's beta.
I see nothing on DND beyond that says we're in beta. Unreal. They are advertising this as ready?
It’s not the full release according to the Devs
So yea, the website doesn't say Beta, and it doesn't imply it's not a full release.

BUT, current practice in software development is to release a Minimal Viable Product, and then continue to enhance it and roll out new/more features. This does not mean it's in Beta. Beta implies that their are still known issues in what have been deployed. MVP says that what is released should be production ready, and that they are going to be releasing new features as time allows.

Of course, anything that is actively in development, like all the other major VTTs, are also continuing to release new features on a regular basis.

IMO, Sigli is not competitive yet, and we will have to see what their release schedule and quality is before we can see when it might become competitive.
 


It feels like it should be called as being in Beta. As it was in Alpha mere days ago, we had not even gotten to Beta.
Somebody probably decided they needed to start bringing in income to offset what they were spending in development. If that's the case, it doesn't bode well for future support unless it magically takes off.
 

Somebody probably decided they needed to start bringing in income to offset what they were spending in development. If that's the case, it doesn't bode well for future support unless it magically takes off.
given that it is free, I am not sure how it is supposed to generate income right now. I doubt it will get many people to subscribe to DDB.

I assume it is more about showing it to a wider audience as that finds bugs faster and stress-tests the system
 

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