As I stated in the OP, this is primarily about PC casters.Are we talking Magic and not Spells? Then it should have no limits and should be continually sprinkled on all classes.
As I stated in the OP, this is primarily about PC casters.Are we talking Magic and not Spells? Then it should have no limits and should be continually sprinkled on all classes.
It might vary based on the approach to the game. I love seen Haste, Bless, Mirror image, Aid, Protection fro Agis/Evil, Sanctuary, Guidance and several others used in our last few sessions. I think the heady days of 3e/Pathfinder have seen less buffing but it’s definitely still a thing for us.A question about this one. Ever since most buffs became concentration in 5e, I've noticed very little buff casting from my casters, as they always have better things to do with concentration. Which means that the non-spellcasters receive very few buffs, which used to be a big deal in older editions. Have you had a different experience, or are you concerned about self-buffing?
To some extent yes. A character should be able to research in a library instead of cast legend lore. I also think magic items or locations can give access to things like scrying or divination.Everything execpt 10(maybe) should also be something that non-magic can do
Bless and Haste have been pretty common in the games I've been running.A question about this one. Ever since most buffs became concentration in 5e, I've noticed very little buff casting from my casters, as they always have better things to do with concentration. Which means that the non-spellcasters receive very few buffs, which used to be a big deal in older editions. Have you had a different experience, or are you concerned about self-buffing?
This is a very modern view of technological advancement. In a world like Eberron where magic is commodotized and industrialized, sure. But few other worlds treat magic that way.Without getting into different D&D worlds and how each handles magic casters, I feel that if magic has been around for a thousand generations, then each would build upon the last. There would be stories of; back in my grandfather's day, we had to buy torches to go into dungeons and he always said someone should invent something that did not need to be lit and could last forever, or back in my day, we needed to keep watch at night- I wish someone would create something that would alert us if someone was sneaking into the camp. This makes sense and generally how technology advances.
Anything, if you're powerful enough, but not reliably, not safely, and not very often.What magic can do in a fantasy setting in general, or in a D&D like setting in particular, is a complicated conversation.
What I would like to do is narrow that conversation a little bit and focus a discussion here on what D&D magic should be able to do or accomplish specifically in the hands of PC casters, and specifically from a game design standpoint with an eye toward balance and playability.
Note that I am tagging this D&D general but I understand we are likely to discuss this primarily from a 5E perspective because it is the current game and one that is very hackable. But we can also certainly talk about it with regards to earlier editions, retroclones, and adjacent systems.
I feel like there are a couple schools of thought folks might fall into, summed up broadly as "Anything, but not very often" and "Damage and status effects." I feel like utility spells are generally the most controversial and lead to discussions about spotlight stealing, among other things.
I don't want this discussion to be too focused on the traditional debate about casters versus martials, although that is going to come up. I am more interested in what role folks see D&D magic as filling in the game design and play experience, and by extension what that looks like in a theoretical PHB.