For those doing TTRPG online, what are your reasons?

For those doing TTRPG online, what are your reasons?

  • Genuine enjoyment of online play dynamic

    Votes: 11 18.3%
  • Convenience

    Votes: 36 60.0%
  • Efficiency

    Votes: 16 26.7%
  • Health/medical

    Votes: 6 10.0%
  • Psychological

    Votes: 0 0.0%
  • Social

    Votes: 3 5.0%
  • Geographic constraints

    Votes: 44 73.3%
  • Lack of in-person hosting locations

    Votes: 5 8.3%
  • Travel constraints

    Votes: 15 25.0%
  • Scheduling constraints

    Votes: 19 31.7%
  • Difficulty finding in-person players

    Votes: 8 13.3%
  • Difficulty finding in-person GMs

    Votes: 1 1.7%
  • Online play dynamic particularly suits the chosen game/system

    Votes: 4 6.7%
  • Prefer gaming players to be acquaintances rather than IRL friends

    Votes: 0 0.0%
  • Prefer online tools (battle maps, electronic dice) to in-person (pen and paper, miniatures)

    Votes: 3 5.0%
  • In-person play is too "messy"

    Votes: 2 3.3%
  • Ease of advertising and recruiting for online games

    Votes: 6 10.0%
  • Game/system constraints

    Votes: 5 8.3%
  • Other (describe below)

    Votes: 3 5.0%
  • Pandemic "inertia"

    Votes: 11 18.3%
  • Family commitments.

    Votes: 8 13.3%


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Don't get me wrong, I enjoy both. I'm DMing on in-person campaign, and playing in on VTT campaign. The VTT campaign is the group I started playing with 20+ years ago. Now we live conservatively an hour and a half drive apart, and the DM has deteriorating vision which makes tabletop play difficult. Plus, as you get higher level the automatic dice rolling functions of a VTT save more and more time (as you start rolling 8+ dice at a time and have to add up the result), and VTTs handle very large maps and long-range encounters much better than is easily possible on tabletop.

(I use a hybrid approach with the game i DM, I use an online combat tracking tool, and I have an old TV mounted screen-up that i can display maps on)

But the VTT game is with people I've known and played with for many years. I've found it hard to get into a real vibe with a brand new group, of people I don't know, in a purely online game. And it kinds sucks the whole game being completely at the mercy of whoever's computer hardware and internet connection is the least reliable.
 


I have two groups: one is local, and we used to play in person. the Covid, yadda yadda.

The other is composed of people in 4 different states.
 





A mixture of things. I think the starting point was that I moved twice for the job after graduating from university, and that meant the end of my regular F2F D&D game (and also of the occasional second group that played other systems). And the people in my new surrounding were notably less nerdy that at university, with the number of active TTRPG players being exactly zero. So no new group happened naturally.

And then two major things happened:
  1. I spent a lot of time reading new rule sets and also more time discussing them online and that shaped my tastes in a way that I'm now much more picky about the games I play and the play styles of the people I play with.
  2. The pandemic happened and remote communication and collaboration tools surged and matured - I tried online play with my old group via Skype in 2017 or 2018 and the experience really wasn't that great. So we never tried again. If I compare this to playing with Discord, potentially accompanied by either Owlbear Rodeo or Foundry, that's a completely different experience. In fact, I actually find it more immersive than playing at the table.
Now if the people in my current groups lived closer, we might still play at the table from time to time. But I also have to say, I really appreciate how much easier it is to schedule a regular game when we can all meet online after work and/or when the kids have been put to bed.
 


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