Without (I hope!) opening the meat-vs-luck hit points debate again, it really is simpler to just see hit points as a variable mix of both and have done with it.
Sure. I have little desire to re-litigate it. I was simply pointing out that in Gygax's own words, luck and providence and other such things--in other words, the staples of outright
heroic fiction, in the classical Greek sense--have to be factored into it. In other words, by Gygax's own words, pushing toward the (classical Greek) "heroic" is both an obvious and a necessary part of the game he helped build.
Is this the appropriate time to note that one of the level names for Fighter is, quite literally, "Superhero"? Eighth level, specifically, so there were (at least) two more levels
after that before you hit "Name Level" and just became an Xth level Fighter. Heck, level 4 is called "Hero". So, by OD&D standards, you were supposed to be a "Hero" by 4th level and a "Superhero" by 8th, with more of your career left to go. Again, the very
bones of D&D refer to that heroic style; Gygax almost surely meant it in the classical sense, larger-than-life people of power using that power to do incredible things in defiance of fate etc., but the premise has endured this whole time and remains the primary focus, certainly even more now than it was back then.
I agree the grittiness can be overdone but to me that's no reason to excise it entirely.
But you said that's what you wanted it to be about. That it would be the constant throughline, the primary focus essentially all the time, with everything else being demoted to barely-there, or
at most occasional fare. That's why I responded as I did.
I'm not saying something should remain "incredibly dangerous" from 1st all the way to 10th, but there's a huge difference between having a threat be viable from 1st to 6th level and having it only be viable in the 2nd-3rd range. 3e was awful for the latter.
Okay. Here's the thing: That thing you
just described, the exact same monster being perfectly viable from level 1 to level 6?
That's how 4e worked. A level 3 monster is two levels above a 1st level party, totally doable but
slightly riskier than alternatives. That exact same level 3 monster is level-3 for a 6th level party--a little easier, but still perfectly serviceable, especially in a pack of several with back-line support of some kind.