Oh god no that’s exactly the wrong way to do supply dice. It would be at the end of an entire encounter.I find that usage die mechanics would often be more cumbersome than actually tracking individual arrows if you are adding a roll after each bow shot and then possibly needing to adjust your supply rating. Again with my high level fighter shooting five arrows a round five extra die rolls and possible supply adjustments would be more of a speed bump than knock off five arrows at the end of your attack.
You are right, that is the normal supply dice thing but there is an exception for ammo. I missed the last bit from Black Hack 2e usage die explanation after the column break and just registered the normal usage part.Oh god no that’s exactly the wrong way to do supply dice. It would be at the end of an entire encounter.
Occasionally & usually at lower levels or edge case scenarios (Ie prison break)when those arrows are a big boon... -BUT- more importantly is the way that tracking them creates interesting choices due to mechanics turned victim of simplification like body slot conflicts and such.. that doesn't make tracking them a bad thing, it raises the question of value in that simplification choice.So for people who track ammunition in 5e, how often it actually happens that the characters run out of ammo? And if they do, how often it was just because the player forgot to announce that their character bought arrows last time they visited a settlement even though that's probably something the character would remember to do?
I'm not sure I follow you? Do you mean tracking them would be worth it if it lead to interesting choices, but due the way rules currently are it doesn't? Because I'd agree with that.Occasionally & usually at lower levels or edge case scenarios (Ie prison break)when those arrows are a big boon... -BUT- more importantly is the way that tracking them creates interesting choices due to mechanics turned victim of simplification like body slot conflicts and such.. that doesn't make tracking them a bad thing, it raises the question of value in that simplification choice.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.