kapars
Adventurer
Tiny gnomes > Forest Gnomes > World of Warcraft GnomesForest gnomes > rock gnomes
Tiny gnomes > Forest Gnomes > World of Warcraft GnomesForest gnomes > rock gnomes
I still want their identity to be "Obsession". Just an absolute fixation on some topic, which can range from protection of a section of forest, to tinkering, to organizing and memorizing everything in a library, or just becoming the master of a specific scholarly subject. More than enough reason for a gnome to earn appearances in any campaign.if i could change one thing myself to give gnomes more their own identity it would be
So a party of, say, 8 gnomes would get 8 re-rolls on every ability check?I also give my gnomes Swarm Instincts - Gnomes are eusocial creatures, used to swarming together to achieve tasks that a beyond the capacity of an individual. When working on a task with their allies, a gnome instinctively understands where it needs to be to be most useful to the group. Each gnome adds +2 to the ability checks used to achieve a task. In addition a gnome can use its reaction to reroll the failed check of another gnome as it moves in to help.
Only if small gave -4 str and weapon damage reduced by 1 size.Gnomes if tiny:
-8 STR
all weapons need to made to tiny size(3.5e style), reduce damage die size by 2 steps.
reach 0ft(need to be in space to attack with melee weapon), reach 5ft with reach weapons.
but can move freely in and from spaces of Small creatures or larger without provoking AoO
OFC.Only if small gave -4 str and weapon damage reduced by 1 size.
or just smaller races should suck at melee combat that is not finesse.And then str would only be used to determine which weapon can be wielded. Bonus to attacks is strictly governed by class and level.
They would anyway. Because of dice reduction and str requirement.OFC.
amd -4 for small and -8 for tiny is also generous penalty.
or just smaller races should suck at melee combat that is not finesse.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.