Ralif Redhammer
Legend
As much as I love the Gnomes book, having been a fan since I was pretty much gnome-sized myself, I think making them tiny in D&D causes too much trouble downstream.
i wasn't talking about there being new rules of a tiny creature being able to use equipment, i was talking about the old rules (or significant lack thereof) you mention and the appearance of the idea that, yes, the tiny gnome can wield the greataxe and have 5ft reach and frankly that's pretty unbelievable, by all logical sense they really shouldn't be able to at least not without significant penalties, so Wizards didn't make gnomes or fairys tiny so they didn't have to have people wonder 'what happens when my tiny player character picks up the greataxe the goliath was just using', it's the design equivilant of out of sight, out of mind.Just out of curiosity. What are the new rules for size?
I don't see any general rules besides "space you take up In combat", and being in other creatures spaces.
And a few other ones like grapple, or "push large size or smaller".
And I missing anything?
So tiny gnome (with no other rules) would be able to wield a great axe and have a 5' reach without issue.
And you want to play one with 8 Str, you can do that.
Is that a recipe for Gnome Stew?Yes. Because their easier to cook:
yes, it simulates the chaos of gnome swarms dashing around together to make stuff happen "everybody roll, take the highest", and really how many times do you ever see a party of 8 gnomes?So a party of, say, 8 gnomes would get 8 re-rolls on every ability check?
Being a combat game people always get caught up with the gnomes wielding great axes debate, but really a player wanting a Tiny sized character isnt there for the muscle fantasy, playing tiny should be about dodging around feet, hiding in small spaces and using wits rather than brawn.Gnomes if tiny:
-8 STR
all weapons need to made to tiny size(3.5e style), reduce damage die size by 2 steps.
reach 0ft(need to be in space to attack with melee weapon), reach 5ft with reach weapons.
but can move freely in and from spaces of Small creatures or larger without provoking AoO
Nothing stops you from playing a gnome with 8 Str.
But the main issue is that the penalties are an excuse to add extra benefits (I.e. -4 Str means +2 Dex),
But you can easily avoid any actual penalties (dual wield, cast spells).
It makes every monk and rogue into a gnome.Whats wrong with wanting +2 Dex?