Lakesidefantasy
Hero
I have run two Shadowdark adventures.I've been interested in Shadowdark since I first heard about it shortly before the Kickstarter ended, but I wasn't in a position at the time to participate. I've since had an opportunity to get it, and to me it really hits those classic play vibes i appreciate. The problem is that my wife is much more interested in the modern style of play where a character's story is paramount, and bad luck isn't just going to kill her PC (a real possibility in Shadowdark). To her, that's what an RPG is. So I hit upon a solution recently: I asked her to not think if Shadowdark and similar games as RPGs as she understands them, but instead as a kind of boardgame, and your PC as a game piece you control. You can if you want give characterization to your game piece, but ultimately its no different from the character you control in Betrayal at House on the Hill (a game she loves), and those folks die all the time.
This isn't how I see classic RPGs, of course, but it will help here have fun with them I hope.
The first I created myself and I ran it like any other 5e game. We had fun. I didn't really focus on the darkness; although their was an interesting scene where the Characters fought the Medusa in the dark, which neutralized her ability to petrify them.
The second time, I ran Kelsey's Lost Citadel of the Scarlet Minotaur, but while preparing, I noticed that the adventure was very procedural and more like a board game. So, I ran it that way. It was a little jarring at first but we had fun.
The procedural nature of the game seems to be a result of the crawling rounds system where you are always going in order---like a board game.