I think for some people, they don't like the DM playing favorites.
Absolutely. I 100% despise it.
I do not,
at all, mind if the Wizard (or Cleric, or Druid, or whateer) is given great and powerful things, artifacts, magic items, a wizard tower(/chapel church/druid grove/etc.), you name it.
Only so long as equivalent--NOT equal, EQUIVALENT--benefits, resources, and rewards are given to everyone else.
And I absolutely, ABSOLUTELY, despise game design where the designers played favorites with specific classes
on the assumption that DMs will then play favorites in the reverse direction.
I really do mean "despise" by the way. This isn't hyperbole. This sort of thing boils my blood. It makes me want to literally scream in rage at the computer screen. That's how much I absolutely, utterly LOATHE this sort of """design"""--or """DMing""". My hatred of such horrendous behavior toward your players was, in fact, the very thing that finally overcame my impostor syndrome and got me to become a DM. Because I knew, I
knew, down to my very bones, that I wasn't so $#!+ a DM that I would do that to my players.
And for most editions and spinoffs of D&D, the DM had to play favorites to warriors and expert types during play and game designers would play favorites to wizard and cleric types during design.
Then pretend that it didn't or not explain that the biases were there.
Yep. 100%. Usually both! They'll deny there are any biases and if you point out clear, unequivocal evidence, they'll dismiss it with "well that's a thing for DMs to resolve if they feel like they need to." Both designers and DMs will do that. It drives me
nuts.
Yup. Favor the loot to the fighter 2:1. And give thieves better chances at doing sneaky stuff.
Yep. It's there in OD&D (favoring Fighter, ironically), it's there in 1e, it's there in 2e (which began the inexorable march of Caster Supremacy), it's there in 3e (which fully cemented Caster Supremacy).
Growing up as a teen in the late 90s and having access to video game designers on forums during the late90s/early00s, I could not never get behind designers hiding crucial game design goals.
Growing up as a
human being who cares about equanimity and fairness when playing a cooperative, collaborative game, I despise anything that puts some people on pedestals and others kicking rocks unless and until the
benevolent overlord deigns to rescue them. I despise anything that bakes in inherent, systematic favoritism, and then remains mum about it, expecting the
benevolent overlord to fix it if anyone notices.