MarkB
Legend
I didn't. It had its frustrations, but there was good gameplay in there too, enough that I finished it.Though, I absolutely resisted Andromeda...
I didn't. It had its frustrations, but there was good gameplay in there too, enough that I finished it.Though, I absolutely resisted Andromeda...
Elden Ring has this wonderful mythic quality to the world. It stands in contrast to Dark Souls, which I always liken to a very old-school grim and gritty Greyhawk-y dungeon crawl.The thing with Elden Ring is, there's always a solution, but sometimes that solution is just going and grinding souls (or whatever they're called in Elden Ring) to raise your Vigor - i.e. HP, or improving your weapon/summon (which can also take some grinding and/or exploring - rarely is your armour the issue, interestingly) and sometimes it's changing your approach so vastly that it isn't doesn't seem like it would work! And that all can be pretty challenging or annoying.
Personally I subscribe to the theory of "at least 20 Vigor as your #1 priority" and then "40 Vigor as soon as is practical after that" (i.e. after raising stats to reach minimums necessary for your weapons/sorceries etc.), because even naked, with 40 Vigor it's very close to impossible to get genuinely one-shot (which is indeed the main threat on certain bosses). Once you've got 40 you should be able to handle everything until NG+.
I really love Elden Ring though because there's just something weird depresso vibe of the world/setting that absolutely works for me in a way more traditional grimdark (c.f. the Pathfinder: Wrath of the Righteous, for example) or cheerier games do not. Also the weird Graeco-Arthurian vibes of the mythology/lore absolutely rock.
The game had this really annoying thing where, every time it opens up a whole new range of areas for you to explore and you're getting ready to finally head out, it immediately bombards you with half a dozen new quests to do in the area you just finished. It's incredibly annoying, and is what stalled me in my attempted replay.I competed ME Andromeda. The story was incoherent rubbish, the villains were dull, I’ve completely forgotten the companions, but the gameplay was okay - once.
Sounds about right. There's really something tremendously "Star Trek: Voyager" about Andromeda (derogatory). They want the villains to be a mash-up of the Borg and Species 8472 but they actually appear more like the Kazon Ogla with fancier tech. They want the characters to be compelling but we up with a bunch of Tom Parises, Harry Kims, and worst of Chakotays! Not a Seven of Nine or EMH to be found, let alone a Garrus or Tali (despite them really, really wanting Vetra to be that, she's actually incredibly thinly-sketched and nearly personality-free). Hell PeeBee is Neelix levels of "oh just go away please".I competed ME Andromeda. The story was incoherent rubbish, the villains were dull, I’ve completely forgotten the companions, but the gameplay was okay - once.
A couple of other RPGs of the 2010s did this, and it's incredibly irritating. Like, it's fine if the story naturally takes you back through a location, but don't just suddenly give me a bunch of minor reasons I have to go back to a place.The game had this really annoying thing where, every time it opens up a whole new range of areas for you to explore and you're getting ready to finally head out, it immediately bombards you with half a dozen new quests to do in the area you just finished.
Yeah I think that's a lot of why I vibe with it so much. There's also something about how well the gameplay design works in an open world imho.Elden Ring has this wonderful mythic quality to the world.
Yeah I still remember being so shocked by the original Demon's Souls, because it had such profound mid-late 1E/early 2E vibes to me. Somehow Dark Souls 1 was even more 1E.It stands in contrast to Dark Souls, which I always liken to a very old-school grim and gritty Greyhawk-y dungeon crawl.
I replayed the crap out of it for the dialogue pieces alone. I was almost always a biotic though. I’m not sure I’ve ever done infiltratior?
I mean, that's one way to play Infiltrator, particularly it's how ME1 Infiltrator tends to play.It’s a very slow, meticulous, precise play style; standing way back and taking sniper shots, with the occasional power thrown in. You might hate it, if that’s not your cup of tea.
That defeats the object.In ME2 and ME3, you can play "shotgun Infiltrator
No, that IS the object. Stealth assassin. It's not like they have silencers in Mass Effect!That defeats the object.