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Not related to the above.

If you think AD&D is the highest pinnacle of crunch D&D has ever had, it’s a pretty good sign you haven’t played or even read any D&D that came from WotC.
 

If all goes well with the inspection, we are going to be moving up to the Piedmont District, in Northeast Portland.

It'll be quite a change from living downtown.
I made a similar move of DT to edge of city and it is an adjustment. I still have many things close, but often rely on LYFT to get around now for shows and concerts.
 

Not related to the above.

If you think AD&D is the highest pinnacle of crunch D&D has ever had, it’s a pretty good sign you haven’t played or even read any D&D that came from WotC.
I think 4E with every splatbook probably had higher crunch, but AD&D 1E had more vanilla-straight-out-of-the-box. You had all those inconsistent subsystems detailed in the DMG and PHB; the systems in 4E were at least consistent. Mostly.

That's why my group shifted to Champions/Hero System. Less crunch, less math.
 

They accepted our offer. (And we low-balled it too, by $20k. I guess I have the market uncertainty to thank for that?)

It looks like I'm buying a house, finally.
Super-yay! Welcome to your new obsession.
macklemore-thriftshop.gif
Random aside--whomever directed this scene has never held fur. He looks like he's dabbing himself with a poofy terrycloth, not dropping the most surprisingly heavy cloth you've ever held onto your shoulders.
Not related to the above.

If you think AD&D is the highest pinnacle of crunch D&D has ever had, it’s a pretty good sign you haven’t played or even read any D&D that came from WotC.
I think 4E with every splatbook probably had higher crunch, but AD&D 1E had more vanilla-straight-out-of-the-box. You had all those inconsistent subsystems detailed in the DMG and PHB; the systems in 4E were at least consistent. Mostly.

That's why my group shifted to Champions/Hero System. Less crunch, less math.
It's how one defines crunch. Are feats and character creation choices more crunch or are weapon vs. armor tables? Are class-specific combat maneuvers more complexity or are parsing multiple discrete awareness and surprised mechanisms on top of segment and exception-based initiative rules more complexity?

Champions/Hero is a strange one. It has incredible crunch, but depending on argument could be called low complexity. Almost all the subsystems work the exact same way, so once you learn one (with a few exceptions like entangle and presence attack) the rest are the same mechanism, just with different defense scores. OTOH, if you've ever had an area boost or drain effect multiple characters with consequences which require in-turn recalculation of derived stats, it certainly doesn't feel low complexity. Perfect example of needing to define what you mean before someone can agree/disagree.
 


I think 4E with every splatbook probably had higher crunch, but AD&D 1E had more vanilla-straight-out-of-the-box. You had all those inconsistent subsystems detailed in the DMG and PHB; the systems in 4E were at least consistent. Mostly.

That's why my group shifted to Champions/Hero System. Less crunch, less math.

Do you find when you say that people look at you like you're insane? I get what you're saying (though it carries some baggage from early on, Hero has a coherent underlaying system as compared to special-casing you to death) but I know people who are just certain that Hero is The Most Complicated Thing Ever.
 

I made a similar move of DT to edge of city and it is an adjustment. I still have many things close, but often rely on LYFT to get around now for shows and concerts.
Dinky town could get rowdy in the 80-90's, I was at a show when skinheads attacked, outside one tried to push me down in the snow and ice, being a Chicagoan it was like "you have made one of the classic blunders" ...
 

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