aramis erak
Legend
Wrong. It's had plenty of support, in the form of the designer and the games fans explaining how to play it.It's not though. Look at Blades in the Dark: successful and influential for years without support.
Wrong. It's had plenty of support, in the form of the designer and the games fans explaining how to play it.It's not though. Look at Blades in the Dark: successful and influential for years without support.
You missed the bit where I mentioned 5E. I’m specifically talking about everyone repackaging domain-level play, 4E monster design, all the crunchier bits of 3X and 4E, abandoned classes, etc and selling it to new-to-RPGs-with-5E referees and players as if it were some shiny new idea or the next big thing.It really depends. For example, Gavin Norman was basically just "Here I cleaned up B/X and made 1e D&D compatible with B/X. Enjoy." But he's not selling it as a panacea. I don't even think that Kelsey Dionne was selling Shadowdark "as the next great new thing." I think that she is incredibly self-aware of past editions of D&D and other OSR games.
Ok, sure. If a game comes out and no one ever talks about it ever again,it probably dies. What's your point?Wrong. It's had plenty of support, in the form of the designer and the games fans explaining how to play it.
It had enough designer support at release to build a fanbase big enough to draw a self-repleneshing fanbase, and to draw designers to tweak on that. Every one of those also is support for the ecosystem.Ok, sure. If a game comes out and no one ever talks about it ever again,it probably dies. What's your point?
Without official support in the form of supplements. There are a ton of fanmade products.It's not though. Look at Blades in the Dark: successful and influential for years without support.
It had enough designer support at release to build a fanbase big enough to draw a self-repleneshing fanbase, and to draw designers to tweak on that. Every one of those also is support for the ecosystem.
BITD is a growing concern because the fanbase got the initial support from the dev to comprehend it, and then they formed a supportive community...
And its having children games using it as the core are a form of support, in that they are new subgenres with the same system.
It all boils down to people putting in time to keep it in the limelight. (the not quite pun is intentinal.) To keep it being purchased and run.
Without official support in the form of supplements. There are a ton of fanmade products.
I did miss that. In which case, you are correct.You missed the bit where I mentioned 5E. I’m specifically talking about everyone repackaging domain-level play, 4E monster design, all the crunchier bits of 3X and 4E, abandoned classes, etc and selling it to new-to-RPGs-with-5E referees and players as if it were some shiny new idea or the next big thing.
Lots of people make their own adventures.All of that is true. But it does not have anything to do with the original claim that if there are no adventures for a new game, it is dead out of the gate.
That's what I said, but the person who started this line of argument rejected that. They defined "support" as material published by the company that made the game. Full stop.Lots of people make their own adventures.