EzekielRaiden
Follower of the Way
Which I pretty much said previously. Any design predicated on "only my tastes are allowed, and anything actually against my tastes is expressly forbidden as official rules" isn't participating in good faith. A game as big and wide-ranging as D&D has to have things in it some fans won't use and perhaps won't even like.Yeah, that's pretty much a giant sign saying "I'd like to gatekeep my game so its only for people like me".
Challenging, low-power, difficult content requires particular support to make it work well. That means it should get that support. But it also means, particularly because it is an uncommon preference, it probably shouldn't be the default. I recognize that it would be a lot easier to persuade one's group to play such a campaign if the rules were hard-coded to work that way and would only be easier if the DM elects so. But that is quite literally saying, "I want 90% of DMs to have to rewrite the rules to work for them, just so the 10% who play the way I do never have to bother justifying their choices." That's simply not an argument that will ever work on me.
It depends on the execution, in my experience. Hence why I've reiterated how important it is for these opt-in rules I've mentioned to be both fairly treated and not deprecated. They can't be demoted to an obscure third-run supplement that only arrives five years after launch. They can't be treated like an icky side thing hidden away in an obscure part of the DMG. They can't be presented as in any way disfavored or problematic unless the "default" way is also critiqued similarly. (As an example, I would prefer a DMG that explains the benefits, limitations, and pitfalls of the default rules, and then explains the benefits, limitations, and pitfalls of each presented opt-in or alternative element--that way, it's not implying that the default rules are issue-free, but still giving useful guidance for situations DMs are likely to encounter with any actively-supported approach.)Yeah, its not like optional rules aren't a thing in a lot of games. But the fact they're "optional" seems to sometimes be, well, offensive.