The key difference is that virtually every time a narrativist viewpoint (or game that has one) comes up, a bunch of people rush to say how much they disagree with it, even if that's totally irrelevant and adds nothing at all to the conversation.
That doesn't typically occur with gamist or even simulationist viewpoints, and even when people do point out issues with those, they tend to be dismissed out of hand, sometimes with the claim that "that's how it has to be" or the like.
Ever try discussing design issues in an OSR or classic edition context? Or explaining how you run a campaign using a lesser-known playstyle? You’ll often find the same kind of pushback, or worse, total confusion and dismissal.
We’re all in the same boat, unless we’re talking about the current edition of the leading brand and whatever specific nuance it has in that moment.
I will note that gamist games did used to get the same treatment, albeit not quite as aggressive, but that faded out entirely over the last 15-odd years.
True, but everyone’s getting their moment in the sun now.
Just look at this:
Shadowdark RPG
$1,365,923 | 13,249 backers
And then:
Fate Core
$433,365 | 10,103 backers
Commercial success isn’t the only measure, but it’s a visible indicator, just the tip of the iceberg, that alternatives are thriving in today’s hobby.
Speaking from experience: the OSR often has strong pushback against skill-based systems and detailed character backstories. Yet I’ve found some modest success, critically and commercially, by focusing on this principle: what I do is a way, not the way.
Why did Shadowdark pull over 10,000 backers? In large part because Kelsey and her team embraced that same idea, and delivered it better than I ever could.
That’s the throughline I see in nearly everyone who finds lasting success in this hobby: they focus on building their corner, not gatekeeping someone else’s.
So if you're participating in a discussion like this one, just keep that in mind. And if a person is a jerk, well, they’re being a jerk, not a sign of a deeper problem with the hobby.