hawkeyefan
Legend
I believe in all gaming, some limitations are necessary. I think very few of them need to be set in stone (certainly fewer than you and some others seem to), but I do believe the ones that aren't are just as important. I don't believe in the blanket statement "constraints are good", because sometimes I think they're not.
Constraints are necessary. You clearly agree based on your opening “some limitations are necessary”. It’s not “rhetoric”… it’s just a simple truth.
No one said “all constraints are good”, so there’s no need for you to disagree based on that.
I'd love to have a casual conversation about game design, playstyles and preferences. But it seems like everything I see is a demand for deeper analysis with more hard lines, coupled with a refusal to accept answers that aren't couched in the asker's terms. All I can do is repeat how I feel.
So why not go seek out threads that you think will result in a casual conversation? Why continue to post in a thread like this one which is clearly not that?
Now… to be clear, I’m not asking in order to get you to stop posting. You can post in this thread or any other. But based on your own comments, it seems odd for you to stick around in this thread.
And conversation has to begin somewhere, with some terms people can agree on. I don't want to assume the Forge (for example) any more than you to don't want to assume traditional modes of play.
it depends on the context, doesn’t it? If we’re talking about a specific game, then we should approach it with assumptions about that game. If we’re talking about all of RPGs as a whole, then we should consider all possibilities, no?
And if a thread is about D&D and challenging the conservative nature of its design, then I’d expect exactly that… challenging the way it does things. And I would expect people to mention the way other games work as one of the possible alternatives to handle things.