And it was measured by professional career astronomers, not happy amateurs. I fail to see how "this is hard for the professionals" to not be a justification for "If you just want a fun hobby game, you probably shouldn't try this"?
You will probably not be surprised to hear that I don't have a particularly high view of "GM as continuous amateur game (re-)designer", so no, that doesn't really move me either.
Yes, and then in the post after you paraprased it into something I thought was not matching the original quote. If the meaning of a quote is the main object of dispute, I think attempts at pointing to what was
literary said deserves a real quote rather than a paraphrasing
Well, he has now backed it up with--
literally--saying:
If they're not pushing against the rules - rules, remember, are made to be broken - they're not doing job one: advocating for their characters.
...and...
Long experience tells me you can have it both ways, and given we're still playing after 44 years tells me something's working right.
Where "have it both ways" specifically means, in response to what I had said in that post, which was...
You cannot have it both ways. You cannot demand a presumption of total innocence (unless rigorously proven otherwise) for GMs and a presumption of guilt from players (unless rigorously proven otherwise).
So yes.
@Lanefan is--
literally--saying that you
can have "a presumption of total innocence (unless rigorously proven otherwise) for GMs, and a presumption of guilt from players (unless rigorously proven otherwise)." That quote is now explicit and direct, in his own words responding to me.
Disagreed. In that context read "Do their best at getting away with stuff" as referencing his previous statement in the reply chain
Then I refer you to his quote, just above, where he says "rules are made to be broken" as being a
requirement for "advocating for [one's] character."
There is no way to interpret what Lanefan has said that does not mean that players should push and push and push and push against the rules until they have completely bent them out of shape or even outright broken them. That is what Lanefan meant.
That is, we are not talking about cheating the rules but rather about freeriding the other party members.
Nope. Lanefan has explicitly said otherwise, as quoted above. Direct actual words: "rules, remember, are made to be broken".
The these have and has I read as advice markers in this context. That is "These are things you have to do in order to have a good time in this kind of game in my experiece". I do not read it as a moral absolute as in "You have to do this or else you are doing something awfull". How do you read those have/has?
I read it as the former. It is not the
reading that contains the element I find morally repugnant. It is the claim itself--that you
have to do this in order to have a good time. That you
have to treat the almighty GM with absolute and nearly unassailable trust, unless they do something so horrendously offensive that no one could possibly question that it was bad, while you also
have to presume that every player WILL break the rules unless the GM presides as an active threat against anyone who does so.
Also would the last sentence feel less inflammatory to you if we replace "assume" with "pretend"? I do not think this is an a fully approperiate substitution, but if you still think it is bad and can explain me why, that might help me understand how we are reading this part differently.
No? It's not the wording that is the problem. It is three things.
1. GMs simply
must be trusted, almost no matter what. The bar to prove distrust is extremely high.
2. Players
must be distrusted, genuinely no matter what. There simply
isn't a bar to prove trust--they must always, and continuously, be subjected to the constant threat of ejection or other retaliation, because...
3. All (smart/effective/what-have-you) players
will bend every rule as far as they can possibly bend it, 100% of the time, and if they can bend it so far that it breaks, they
will do that. If they believe they can get away with breaking a rule, they
will break it.
Those three things are all morally unacceptable to me. I just don't accept that that is, in any way, a normative standard. If a specific group
elects to play by that standard, more power to them. But it is not, and cannot ever be, a norm, something that must be enforced for anything (a style, a game, anything) to function.
I am 100% certain that most sandbox GMs here do not share
@Lanefan's perspective on this. You most certainly don't. I am practically certain
@robertsconley doesn't. I would be extremely surprised if
@Micah Sweet did--not quite 99% certain he doesn't, but maybe 95%.
Indeed, there's only one
or maybe two other people person on this entire forum (that I've ever interacted with, anyway) that I would be even somewhat willing to believe that they agree with Lanefan on this topic, that the players not only can, not only should, but
will bend the rules as hard as they can and (functionally always) break or at least attempt to break them.
Edit: And to be clear, the standard I
prefer is: (1) GMs and players alike should be presumed innocent unless reasonable evidence suggests a problem, (2)
if reasonable evidence suggests that there is a problem with anyone's behavior, it should be discussed so there is a possibility of fixing the problem, and (3) GMs and players both respect the rules, but know that petition for reasonable review is valid, where how high a standard you have for "reasonable" is proportional to how foundational the rule is.
A standard I would
accept (but would not willingly play under) is (1) GMs and players alike can't be trusted, and must thus be held under threat of retaliation should they get caught doing something untoward to ensure they don't engage in such beahvior; (2) some common standard, whether punitive or lenient, for what counts as actually bending or breaking the rules aka "getting caught"; and (3) all (smart/effective/what-have-you) players
and GMs will bend, and at least attempt to break, every rule, no matter what.
I consider the latter standard rather depressing, since it creates an environment of constant distrust, suspicion, manipulation, and recrimination. But it is at least a self-consistent standard. It doesn't privilege one person above all others simply because that one person...has more power to do things? It doesn't presume that
only players are doing underhanded things they would "get caught" for if it were done out in the open.