Shades of Eternity
Legend
When you pick your ranger, it should be based on your concept and how it is interpreted, with the ability to support it.
for example
Dex/Con - Gritty outlaw, parkour bandit, long-distance runner of Sherwood - Kevin Costner’s or Errol Flynn interpretation of Robin Hood. This also covers the 4e ranger /3e deepwoods sniper.
Dex/Wis – The Mythic Outlaw, Master of the Greenwood - this is your avatar of Herne the Hunter types, otherworldly in both wilderness and given almost a feylike quality and a deep magical connection to the land. This is your mystic archer.
Str/Con - This is your burly mountain men, the Grizzly Adams, the Paul Bunyans, your John Littles, as well as the more nonmagical feral types—essentially an Anthropomorphic Bear at one with the woods.
Str/Wis - not too many examples in fiction, but this should be your 4e Wardens. The wall of nature that few dare to cross.
By reducing the concept to two attributes, it is now easier to define, provide support for the idea, and give a solid archetype for new players.
opinions and/or suggestions?
for example
Dex/Con - Gritty outlaw, parkour bandit, long-distance runner of Sherwood - Kevin Costner’s or Errol Flynn interpretation of Robin Hood. This also covers the 4e ranger /3e deepwoods sniper.
Dex/Wis – The Mythic Outlaw, Master of the Greenwood - this is your avatar of Herne the Hunter types, otherworldly in both wilderness and given almost a feylike quality and a deep magical connection to the land. This is your mystic archer.
Str/Con - This is your burly mountain men, the Grizzly Adams, the Paul Bunyans, your John Littles, as well as the more nonmagical feral types—essentially an Anthropomorphic Bear at one with the woods.
Str/Wis - not too many examples in fiction, but this should be your 4e Wardens. The wall of nature that few dare to cross.
By reducing the concept to two attributes, it is now easier to define, provide support for the idea, and give a solid archetype for new players.
opinions and/or suggestions?