D&D General Kara Tur 5e

Laothan: The Kingdom Under Shadow
Then and Now

Laothan was once a lush, monsoon-fed realm of terraced rice fields, jungle hills, and bamboo villages. Its people, the Seng, were known for their artistry, silverwork, festivals, and devotion to the Path of Enlightenment—especially the Ku Nien school of monks who taught balance and discipline. Power was divided among Seng princes of the Thok dynasty, each tied to local traditions and monasteries.

Now, the kingdom is a stage for the Psycho Army, ruled by Madam Bao (M. Bao) and her criminal empire. The capital of Cheinang blazes with neon light and martial pageantry; temples ring with distorted chants; villagers toil to feed Bao’s armies while her clones stalk the land. Yet beneath the surface, the Seng resist. Priests, farmers, and wandering kenku scholars form a patchwork underground rebellion, seeking outside aid.

The Present Kingdom
Bao’s Rule

Government: Bao dismantled the Thok dynasty, replacing nobles with her psycho generals and clone-doubles. Local governors are puppets—sometimes literally mind-controlled.

Military: Orc “Zhu Bajie” battalions form the rank-and-file, Minotaur enclaves act as overseers and enforcers, and kenku raids are deployed as precision strikes or terror campaigns.

Spectacle: Massive concerts and tournaments keep the populace cowed and distracted, serving as both propaganda and psychic indoctrination.

The People’s Resistance

Hidden Temples: Ku Nien monks shelter fugitives, disguising their chants as harmless prayers while secretly spreading counter-charms to Bao’s music.

Festival Subversion: Seng festivals survive underground, their fireworks and lanterns used as signals for rebels.

Insurgent Networks: Farmers and artisans smuggle weapons in rice sacks, silver jewelry carries coded symbols, and even wandering entertainers pass secret messages.

The rebellion lacks unity. Some want the Thok dynasty restored, others envision a free republic, while some radicals whisper of expelling all outsiders. What they agree on: they cannot face Bao alone.

Key Locations

Cheinang, Capital of Masks


A clash of styles: bamboo houses and stilted temples stand in the shadow of neon auditoriums and clone barracks.

The Grand Auditorium of Echoes dominates the skyline. Beneath it lies the Clone Vaults, where assassins are grown.

Plot Hook: PCs are sent to find a missing monk leader rumored to be imprisoned as part of Bao’s next “performance.”

The Terraced Fields of Xiang Vale

Rice paddies climb the hills in breathtaking steps, but Psycho Army orcs now oversee them. Rebellious farmers poison irrigation canals or vanish into jungle shrines.

Plot Hook: The PCs must smuggle out a coded harvest tally that reveals where Bao is funneling resources.

The Ox-Head Enclave of Daluang

A Minotaur-run fortress town on Laothan’s border. Many minotaur families support Bao out of loyalty—but others secretly despise her.

Plot Hook: PCs must broker an alliance with a minotaur clan chief torn between protecting his people and overthrowing Bao’s grip.

The Hidden Shrine of Ku Nien

A ruined monastery repurposed as a rebel stronghold. By day, it looks like an abandoned ruin; by night, the hidden courtyards fill with insurgents.

Plot Hook: PCs must defend the shrine during a kenku raid—uncovering that some kenku secretly fight for the rebellion too.

The Shadow Market of Chei Lao

Once a simple village market, now a criminal hub controlled by Bao’s lieutenants. Every transaction is watched, but the rebellion has infiltrated its stalls.

Plot Hook: PCs can buy rare information or weapons here—but must survive the attention of Bao’s agents.

Adventure Hooks in Occupied Laothan

The Double King
Rebels claim the true heir of the Thok dynasty lives, but Bao has replaced him with a clone. PCs must determine which is real.

The Song War
Bao’s psychic concerts enthrall entire towns. The Ku Nien monks have devised counter-hymns—but need daring adventurers to carry them into enemy territory.

The Orc Uprising
Some Zhu Bajie orc battalions plan to defect. Bao has sent clones to purge them. PCs must protect or recruit them before they’re crushed.

Kenku Paradox
A flock of kenku offers mystical training in exchange for sabotaging Bao’s propaganda networks. But some rebels don’t trust kenku duplicity.

Festival of Lanterns
The Seng light lanterns each year for the spirits of their ancestors. This year, the rebellion will use the festival to launch an uprising—if Bao doesn’t extinguish it first.

Tone & Play Style

Above Ground: Bright, loud, and terrifying—concerts, parades, neon temples, martial tournaments.

Below Ground: Whisper networks, coded jewelry, midnight chants, hidden shrines.

For Players: PCs are outsiders Bao might recruit, exploit, or destroy—but to the Seng they are symbols of hope. Every mission balances danger with the chance to ignite rebellion.

***********************
found what little info there is and rewrote it to give it a bit of oomph.
 

Attachments

  • 1755348505013.png
    1755348505013.png
    609.4 KB · Views: 29
Last edited:

log in or register to remove this ad

Not to derail the topic, but do you have any recommendations in that regards?

'Kingdom' has already been mentioned... it's a fantastic zombie tv series set in feudal Korea. It really is the best horror premium tv series I've seen. Also I'd like to recommend 'Kingdom' again, a totally different series with the same name, which is an anime set in the Warring States period of ancient China (it's based on an incredible manga, which actually pulls real people from history), and it has a series of movies (4 of them so far) which are pretty decent and I think available on Netflix too (maybe Amazon Prime). 'Arthdal Chronicles' is a fantasy series set in another world, not necessarily feudal Korea, but it's very different from the standard western fantasy series (Game of Thrones, Witcher, etc) very asian-inspired. I'm about halfway through 'Dear Hongrang' and so far it's pretty great (again a fantasy feudal Korea is the setting, lots of political intrigue manuevers, some great martial arts, etc). 'Alchemy of Souls' has already been mentioned. 'Jin' I haven't watched more than just the 1st episode, but I remember reading the manga/manwha and it was pretty great, story of a modern doctor who is somehow time-travelled back to the Edo period. 'Bulgasal', 'Uprising', the 'Rurouni Kenshin' movies, 'My Country: The New Age', just a few off the top of my head. I'm no doubt forgetting tons of obvious other ones too.
 

Mod Note:

That kind of dog whistle doesn’t play well here. Keep it to yourself.

Allow me to formally apologize to all of you mentally-impaired cowardly potically-correct
Laothan: The Kingdom Under Shadow
Then and Now

Laothan was once a lush, monsoon-fed realm of terraced rice fields, jungle hills, and bamboo villages. Its people, the Seng, were known for their artistry, silverwork, festivals, and devotion to the Path of Enlightenment—especially the Ku Nien school of monks who taught balance and discipline. Power was divided among Seng princes of the Thok dynasty, each tied to local traditions and monasteries.

Now, the kingdom is a stage for the Psycho Army, ruled by Madam Bao (M. Bao) and her criminal empire. The capital of Cheinang blazes with neon light and martial pageantry; temples ring with distorted chants; villagers toil to feed Bao’s armies while her clones stalk the land. Yet beneath the surface, the Seng resist. Priests, farmers, and wandering kenku scholars form a patchwork underground rebellion, seeking outside aid.

The Present Kingdom
Bao’s Rule

Government: Bao dismantled the Thok dynasty, replacing nobles with her psycho generals and clone-doubles. Local governors are puppets—sometimes literally mind-controlled.

Military: Orc “Zhu Bajie” battalions form the rank-and-file, Minotaur enclaves act as overseers and enforcers, and kenku raids are deployed as precision strikes or terror campaigns.

Spectacle: Massive concerts and tournaments keep the populace cowed and distracted, serving as both propaganda and psychic indoctrination.

The People’s Resistance

Hidden Temples: Ku Nien monks shelter fugitives, disguising their chants as harmless prayers while secretly spreading counter-charms to Bao’s music.

Festival Subversion: Seng festivals survive underground, their fireworks and lanterns used as signals for rebels.

Insurgent Networks: Farmers and artisans smuggle weapons in rice sacks, silver jewelry carries coded symbols, and even wandering entertainers pass secret messages.

The rebellion lacks unity. Some want the Thok dynasty restored, others envision a free republic, while some radicals whisper of expelling all outsiders. What they agree on: they cannot face Bao alone.

Key Locations

Cheinang, Capital of Masks


A clash of styles: bamboo houses and stilted temples stand in the shadow of neon auditoriums and clone barracks.

The Grand Auditorium of Echoes dominates the skyline. Beneath it lies the Clone Vaults, where assassins are grown.

Plot Hook: PCs are sent to find a missing monk leader rumored to be imprisoned as part of Bao’s next “performance.”

The Terraced Fields of Xiang Vale

Rice paddies climb the hills in breathtaking steps, but Psycho Army orcs now oversee them. Rebellious farmers poison irrigation canals or vanish into jungle shrines.

Plot Hook: The PCs must smuggle out a coded harvest tally that reveals where Bao is funneling resources.

The Ox-Head Enclave of Daluang

A Minotaur-run fortress town on Laothan’s border. Many minotaur families support Bao out of loyalty—but others secretly despise her.

Plot Hook: PCs must broker an alliance with a minotaur clan chief torn between protecting his people and overthrowing Bao’s grip.

The Hidden Shrine of Ku Nien

A ruined monastery repurposed as a rebel stronghold. By day, it looks like an abandoned ruin; by night, the hidden courtyards fill with insurgents.

Plot Hook: PCs must defend the shrine during a kenku raid—uncovering that some kenku secretly fight for the rebellion too.

The Shadow Market of Chei Lao

Once a simple village market, now a criminal hub controlled by Bao’s lieutenants. Every transaction is watched, but the rebellion has infiltrated its stalls.

Plot Hook: PCs can buy rare information or weapons here—but must survive the attention of Bao’s agents.

Adventure Hooks in Occupied Laothan

The Double King
Rebels claim the true heir of the Thok dynasty lives, but Bao has replaced him with a clone. PCs must determine which is real.

The Song War
Bao’s psychic concerts enthrall entire towns. The Ku Nien monks have devised counter-hymns—but need daring adventurers to carry them into enemy territory.

The Orc Uprising
Some Zhu Bajie orc battalions plan to defect. Bao has sent clones to purge them. PCs must protect or recruit them before they’re crushed.

Kenku Paradox
A flock of kenku offers mystical training in exchange for sabotaging Bao’s propaganda networks. But some rebels don’t trust kenku duplicity.

Festival of Lanterns
The Seng light lanterns each year for the spirits of their ancestors. This year, the rebellion will use the festival to launch an uprising—if Bao doesn’t extinguish it first.

Tone & Play Style

Above Ground: Bright, loud, and terrifying—concerts, parades, neon temples, martial tournaments.

Below Ground: Whisper networks, coded jewelry, midnight chants, hidden shrines.

For Players: PCs are outsiders Bao might recruit, exploit, or destroy—but to the Seng they are symbols of hope. Every mission balances danger with the chance to ignite rebellion.

***********************
found what little info there is and rewrote it to give it a bit of oomph.

This is great stuff!
 


Heck even Kara-Tur itself focused almost exclusively on the Kozakura and Wa. Not in the original boxed set, but nearly all of the modules were set there (except for the best Oriental Adventures module: Mad Monkey vs Dragon Claw).
And OA6, Ronin Challenge, which starts in Shou Lung and then goes into the mountains of southwestern Kara-Tur.

And the Empires Adventure Trilogy (FRA1/2/3), of course, which contains major events set in Ra-Khati and Khazari in the mountains west of Shou Lung, and Kuo Meilan, the ancient capital of Shou Lung.

But the Kara-Tur setting had so much more going for it. Shou Lung, Tu Lung, Koryo... I want the full spectrum of fantasy feudal Asia, not just feudal Japan. And while we have a lot of 5E campaign settings within a fantasy-feudal-Japan analogue, we surprising have almost none for the rest of Asia. Just 'Undying Corruption' (which I don't own but looks pretty great) which is a fantasy-feudal Korea setting (good idea since Korea has been banging out some great fantasy shows/movies lately). And nothing at all based off of a fantasy-feudal China (Imagine how cool it could be to have a Warring States period wherein 'great generals' rampaged back and forth similar to the 'Kingdom' manga/anime).
For the potential benefit of the rest of the folks on this thread...

The above isn't really true, as you might imagine after 10+ years of the highest-selling version of D&D ever. Moon Daughter's Fate is an adventure by Frog God Games that's set in fantasy China, and Marco Polo's Legacy by Acheron Games is partially set there. Koryo Hall of Adventures is set in a fantasy version of medieval Korea.

There's been an invigorating new focus on the islands of the Western Pacific. Sina Una is based on the Philippines, as is Bukana in the WakeSong setting; there's an entire near-200-page monster book for Bukana now. (WakeSong also has cultures modeled after medieval China, Korea, Khmer SE Asia, and India, plus Zulu and Kush peoples, Persia, Aztecs and Incas and Cherokees and Hawaiians, etc.) Devabhumi is based on India. And Legendary Games published a book of Asian Monsters drawing on folklore from India to Japan, from China to Australia, and everywhere in between.

And I almost forgot to mention Journeys through the Radiant Citadel, which has adventures referencing Chinese, Korean, Indian/Bengali, Thai, and Filipino elements.
 

Not to derail the topic, but do you have any recommendations in that regards?
I'll third the recommendation for Kingdom (link provided because it can be hard to search for such a generic title), which is fantastic if you want to see medieval Korea on the screen and also enjoy zombie horror. I really wish it were still going. (For modern-day Korean zombie fun, there is, of course, Train to Busan.)

I've also enjoyed Bulgasal, Uprising, The Fortress, and Song of the Bandits; the latter isn't fantasy, and not even medieval, being set in the early 20th century, but quite fun. In the US, all are on Netflix.
 

What's a good symbol for a benevolent society that is inspired by the white lotus society in Avatar, the harpers, and the ikari warriors from KOF (and probably a dab of Full Metal Panic)—basically, a plug-and-play support system for adventurers in Kara-Tur.
 

What's a good symbol for a benevolent society that is inspired by the white lotus society in Avatar, the harpers, and the ikari warriors from KOF (and probably a dab of Full Metal Panic)—basically, a plug-and-play support system for adventurers in Kara-Tur.
My areas of study are more near east, west/central/south Asia than the east, but I could see a "Tea House Society" being a faction that supports those in need
 

What's a good symbol for a benevolent society that is inspired by the white lotus society in Avatar, the harpers, and the ikari warriors from KOF (and probably a dab of Full Metal Panic)—basically, a plug-and-play support system for adventurers in Kara-Tur.
Two creatures spring to mind.
First, the Qilin: a benevolent creature which was sometimes depicted as walking on clouds to avoid harming even a single blade of grass, and said to appear at the birth or death of a wise and benevolent individual (as was alleged with Confucius).
Second, the Xiezhi: a creature associated with justice due to it's preternatural ability to sense the guilt/innocence of an individual and would attack or even devour the guilty (depending on severity) while sparing the innocent.

If the intent is an organisation focused on wisdom and benevolence, I'd use the qilin with something like "The Qilin Society". If the focus is more on justice and anti-corruption, I'd consider something like "The Xiezhi Sect". That is, if the desire is for the name to be evocative. If the organisation is supposed to be inconspicuous, however, then something like @bedir than's "Tea House Society" fits the bill for its innocuousness.
 


Remove ads

Top