GobHag
Adventurer
A combat and social focused game with more relational/narrative mechanic built-in. I want a fun punch-up game where classes can do cool naughty word as early as possible, completely skipping the 'early game nobody' part to just be something that's optional with mechanics for either relationships or character arc built into the design of the game.So now I'm curious: in short form, what would your ideal D&D look like? What would its style be? How would it play at the table?
Alternatively, completely split the 'combat' and 'non-combat' capabilities of PCs so that now being a 'sneaky backstabber that uses advantage' is completely delineated from 'Stealth and trapmaster expert', with each character choosing one combat class and one non-combat class.
Also kill vancian casting