Thomas Shey
Legend
Also, OMG is was hard to find a possible term that didn’t sound totally pejorative, which certainly says something about sub cultural biases.
This is often the problem with semantic discussions; finding a term that isn't either too broad or negatively loaded can often be a challenge.
I note that in the OSR, you can find a lot of this. People will say they’re playing X, with an initiative system and half the combat system from Y, generators for encounters from Z, and so on. It is exactly the loose joining of small pieces. People do it in other parts of gaming too, but not nearly so promiscuously.![]()
Contrary to what might have come across from some of my posts, I'm not automatically hostile to a system that is assembled by originally ad-hoc subsystems; while I think systems with a central approach and specialized extensions is generally a superior way to go, you can get a decent game out of the assemblage of parts. I just reserve the right to think its unlikely that that system was thought through as a gestalt when someone does that, and that can have a price.