Aldarc
Legend
I was honestly surprised to hear that some of the things that I listed were moving away from Micah's preferences, given that he is a self-described "OSR fan," and some of these things are IMHO key features and selling points of OSR play: e.g., fiction first gaming, reduced GM workload, consequential rolls, etc. (The only one I would have guessed would be a sticking point were the Narrative Tags.) So yeah, it was never intended to be a "gotcha" or sarcastic. More like fishing for clarification because, again, I was genuinely surprised to hear that these were things that moved away from from Micah's idiomatic preferences.I didnt take Aldarcs stateme as trying for a gotcha, but to try and understand / confirm what style of gaming you like. If in a list of things that new mechanics are heading for, you dont like most, it does suggest you prefer the inverse. It may be more that you were comfortable with the level of each one currently without pushing further in that direction, but then I think Aldarcs first response would have been a good one to make that clear when you responded, rather than assuming bad faith.
These are just subjective opinions on what sort of game elements people prefer,.so if you did prefer one or the other of Aldarcs lists, I dont see why that would be an issue or a gotcha.
My list isn't necessarily even representative of "things that I like." (I don't think that personal preferences are even pertinent to the OP discussion.) The list is meant to be descriptive of commonalities I have seen in contemporary design trends with plausible explanations.