D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?


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The first time I ran into it in 5e was when I ran Hidden Shrine of Tamoachan in AL. The lower levels of the Shrine are full of toxic air that deals damage every hour, pretty much preventing rest until you reach the safer areas. The party trivialized that with LTH and rested pretty much whenever, as the enemies really had nothing they could do about it (the one random encounter I thought would, some incorporeal undead, ran right into Crawford's "hemisphere" ruling, lol).

In one battle, the Wizard cast it, waited inside while the characters started a fight, then retreated around the corner, taking advantage of suddenly having an invincible fort they could dive into. This did take the Wizard out of the fight, but it was still pretty lame. I couldn't even have the enemies retreat due to Entangle, but that's neither here nor there.

Since then, while it annoys me, I only had one other problem with it as a DM when I was running a converted 2e adventure- the party decided to rest when I didn't really think they needed to and looking at the stuff that could bother them while they rested, I realized my hands were tied outside of pure DM fiat.

As a player, my party used a combo of it and Alarm while exploring a megadungeon last year. We had a few ambush attempts get foiled by the Alarm, and then, well, nobody had to leave the Tiny Hut until they were good and ready to do so.

Most of the time it isn't a problem per se, it's more that it could potentially be one. In a Tales of the Valiant game I'm in, the Bard's subclass lets him cast a Ritual 1/day as a bonus action. He hasn't used LTH with it yet, but when it happens, I'm kind of curious what the GM's reaction will be.
 

I understood the problem with tiny hut being used to rest in the middle of the courtyard of an enemy castle or some other obviously unsuitable place to force the DM to give the party a LR, and not just 'let's skip a random encounter risk while having a regular rest' -- which is I think the intended effect of the spell. If your group tried to abuse LTH, then you'd see more DM doing exactly that.
It just makes the players use it more. Either the DM TPKs them over it or he doesn't. If they don't and are too injured they just repeat.
 

The enemy wouldn't be able to do that anywhere near 100% of the time.
Under what circumstance would it ever be impossible to attempt to ambush someone? Obviously the PCs would get a chance to spot it coming, but yes the enemy absolutely would be able to attempt to ambush 100% of the time.

Also, Dispel Magic is an extremely common spell in any PC adventuring party. If your party is high enough level to cast Tiny Hut then near 100% of the time, your party will have Dispel Magic, so how is that unrealistic for enemies of similar power to have similar capabilities?

The thing that I could see actually becoming adversarial is if the DM is frequently interrupting long rests, where this is true whether Tiny Hut is involved or not. With or without Tiny Hut, interrupting long rests should only be done occasionally whenever it helps out the story and adds to the fun
 

My players have used Tiny Hut as a safe haven during travel and within dungeons. We have had fights where the party was still inside the Tiny Hut.

I dislike the way it plays out, and would rather see the hut lose its forcefield capability.
 

Under what circumstance would it ever be impossible to attempt to ambush someone?
First, when it's not possible to ambush someone. There aren't always hiding spots. Second, I didn't say no ambushes. I said they wouldn't always be effective.
Obviously the PCs would get a chance to spot it coming, but yes the enemy absolutely would be able to attempt to ambush 100% of the time.
You're arguing that on a flat plain with no hiding spots for miles and the PCs inside a clear dome, the enemy is going to be able to sneak up on them?
Also, Dispel Magic is an extremely common spell in any PC adventuring party. If your party is high enough level to cast Tiny Hut then near 100% of the time, your party will have Dispel Magic, so how is that unrealistic for enemies of similar power to have similar capabilities?
Why would a stone giant with no spells have dispel magic? There are tons of enemies that won't have or just plain can't cast it.
 

First, when it's not possible to ambush someone. There aren't always hiding spots. Second, I didn't say no ambushes. I said they wouldn't always be effective.

You're arguing that on a flat plain with no hiding spots for miles and the PCs inside a clear dome, the enemy is going to be able to sneak up on them?

Why would a stone giant with no spells have dispel magic? There are tons of enemies that won't have or just plain can't cast it.
Why would there ever be a flat plain with no hiding spots for miles? I've literally never seen that be the case in DnD or real life.

Why would you assume I'm using a stone giant with dispel magic? Who uses stone giants?

These are all just weak strawman arguments where you assume I'm doing something insanely stupid and then argue that it's adversarial (which yeah, these stupid example would be, I guess you'd be correct there)
 

It's been cast a few times, but only in the A5E version where it gets a buff because it counts as a Haven; havens are required to get rid of fatigue+strife (A5E's Exhaustion), and usually they're an inn or stronghold, somewhere safe and comfortable. Tiny Hut is a powerful exception, though it has a costly component.
Regardless, it was never abused in the fashions discussed.
 

Why would there ever be a flat plain with no hiding spots for miles? I've literally never seen that be the case in DnD or real life.
You need to get out more. Just google large flat plains and look at all the different pretty pictures of very flat land for miles.
Why would you assume I'm using a stone giant with dispel magic? Who uses stone giants?
Um. A metric crapton of DMs use them.
These are all just weak strawman arguments where you assume I'm doing something insanely stupid and then argue that it's adversarial (which yeah, these stupid example would be, I guess you'd be correct there)
In addition to getting out more, you need to learn what a Strawman is. What I said ain't it.
 


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