You do not understand the math behind a +1. You do not understand the math behind the game. And how could you? You still believe its static. There are a million what ifs in each and every encounter:
Oh I do understand it.
While I am at it I will note that common levels of statistical significance are 0.01 and 0.05. So even if it was really only 5% difference in most things you would evaluate with statistics that is considered a significant deviation.
- What if the bard gave one fighter a bardic inspiration?
Then the absolute difference in damage is even greater.
- What if one fighter had more movement and got into flanking two more times than the other fighter?
Is flanking a thing in 5.5. I never play with it, in any case again the absolute difference in damage is greater.
- What if that cultist fanatic casts hold person on one of the fighters?
Yes then the +1 difference in strength is irrelevant ... and if the fighter had a 3 strength and it was a +6 difference it would be irrelevant.
- What if one of the fighters was tanking a baddie that had resistant to melee, yet the other fighter was fighting a creature that didn't?
Sure but that could just as easily be reversed.
- What if the creature was flying, and the ranger stepped up and did 90% of the damage?
If the Ranger had a +2 instead of a +3 in Dexterity he would statistically do substantially less damage.
- What if Jon is rolling hot, and Jon #2 isn't?
Both Jon #1 and Jon #2 do less damage than they each would if their Strength score was 1 point higher.
- What if, what if, what if?
There are all kinds of what ifs, but this doesn;t change the fact when it comes to damage there is a significant statistical difference associated with a +1 in a stat and in most of the what ifs you provided that +1 will be statistically significant.
Do your other party members actually make sure to help each of these players equally, so as one doesn't want to quit their character and build a new one?
Maybe, maybe not. We are talking about the effectiveness of a character though.
It's bonkers that people actually believe the math that you put out. If you understand the variables, you will understand your math is wrong, and 20% increases are ludicrous to think.
It is not wrong. I am putting out the mean number, that is 100% mathematically defensible. Adding +1 damage when you are doing 6 damage on a hit is an average increase of 15% even if you don't improve your chance to hit at all.
I guess we will have to agree to disagree. I can see you are not interested in simply saying "I want an extra +1 at character creation." You want to try and mask it behind this facade of broken numbers, and of course, also not mention how fighters get an extra ability score increase at 6th level, which I guess makes everyone want to play a fighter, right? Because, you know, they are able to have an extra +1 over every other class?
Actually I just want WOTC to produce backgrounds system which allow players to be able to build their characters like the want with maximum flexibility. I only brought math into the discussion to counter the claims that it was nearly irrelevant.