MGibster
Legend
I'm currently at the tail end of a Greyhawk campaign I've been running for a year. As commonly happens, we reached a point many levels ago where gold ceased to have any meaning. The player characters couldn't purchase better equipment, finer food, or a nicer home, so treasure was essentially meaningless. At least mundane treasure like gold, gems, and pieces of art. They still like magic items of course. Treasure has been the norm for my D&D games my entire life. You go on adventures, gain more treasure, purchase better equipment, so you can go on more adventures, to gain more treasure, purchase even better equipment, and go on more adventures. Lather. Rinse. Repeat.
We jumped off the treadmill and it hasn't had a negative impact on the game from what I can see. I don't miss trying to figure out how much treasure the bad guys have and my players don't miss keeping track of the gold they loot. Getting off the treasure treadmill after being on it for 30+ years has been great.
We jumped off the treadmill and it hasn't had a negative impact on the game from what I can see. I don't miss trying to figure out how much treasure the bad guys have and my players don't miss keeping track of the gold they loot. Getting off the treasure treadmill after being on it for 30+ years has been great.