Paul Farquhar
Legend
I saw that irony, as well as trotting out the same old 1970s Christian polytheism model for region rather than doing something creative.does anyone else see the irony in creating a 'new' 5e pantheon entirely out of old gods?
I saw that irony, as well as trotting out the same old 1970s Christian polytheism model for region rather than doing something creative.does anyone else see the irony in creating a 'new' 5e pantheon entirely out of old gods?
I seem to remember 4E also used a lot of pre-existing gods, didn't it? If it works, it works.does anyone else see the irony in creating a 'new' 5e pantheon entirely out of old gods?
This is the sort of interpretation of polytheism that I find irritating in D&D. People do not select a god and worship them. They make a sacrifice to whatever god they judge most likely to grant them what boon they desire.I would think that most people worship the gods they we raised on when a child. This might make a profession more useful than the PC class. I also see that as a fighter or something, praying to a god that does that thing might help today over worshipping the farmer god of your youth. But also, a lot of things can be read into whatever god you want such as the farmer god needing to be strong and as such fighter would also worship him.
It is also a main reason why people take the background and feats when making a character. What can you do for me and do I get Perception and Investigation along with Magic Initiative feat.This is the sort of interpretation of polytheism that I find irritating in D&D. People do not select a god and worship them. They make a sacrifice to whatever god they judge most likely to grant them what boon they desire.
Yeah, that would be also something I wish could be represented better in D&D.This is the sort of interpretation of polytheism that I find irritating in D&D. People do not select a god and worship them. They make a sacrifice to whatever god they judge most likely to grant them what boon they desire.
Eh, not really.FR and Greyhawk basically did it
It’s not a failure of D&D, it’s a failure of imagination. Eberron and Dark Sun deal with religion differently, and paladins are not tied to gods in the current edition. And the rules work fine.Yeah, that would be also something I wish could be represented better in D&D.
I am not even sure that Clerics and Paladins should only worship one god, or that every god has their own Clerics and Paladins.
This is the sort of interpretation of polytheism that I find irritating in D&D. People do not select a god and worship them. They make a sacrifice to whatever god they judge most likely to grant them what boon they desire.
Eh, not really.
Both Greyhawk and Forgotten Realms do have deities that track over to classes, but both of them are much more than that.
I will not claim to be an expert on either world, since I primarily homebrew, but in the exploration I have done to steal ideas for my own work there are multiple deities per class in some cases in both worlds, and deities that do not correspond (easily) with any classes.
Just using Greyhawk as the example, there are multiple deities of death due to the overlapping pantheons; Wee Jas has a bit of overlap with Boccob and magic-user patronage, but Nerull is just there for death. And that is just the two best known deities of death. Pelor is supposed to be the diety of the common man according to all descriptions I have read. What class is he supposed to map to? How about Rao? What about Beory, the Oerth Mother? There are roughly 200 deities in the extended Greyhawk deity list (going back to 3E which consolidated all of 1E & 2E sources).
Anyways, derailing the purpose of the thread here. Just put me in the camp of believing that tracking directly to a class as form of pantheon building is likely not going to work out well and will limit innovation in a new work.
Cheers![]()