When learning physics, it is common to have problems where you make various simplifying assumptions about the thing you're trying to calculate, such as approximating whatever you're trying to calculate as a point rather than whatever its actual shape and volume is, or ignoring air resistance/drag when calculating how quickly something falls. This is done so you can focus on whatever the problem is trying to teach, and often you will get fairly close to what the real-world solution would be.
White-rooming is kind of like that. You abstract away all the circumstances to get to the core of the issue. That is often practical, particularly when comparing two things. For example, circle of death hits all creatures within a 60-foot radius sphere, while fireball has a 20-foot radius instead. So as a first order of approximation, circle of death should hit about 9 times as many targets as fireball (3 times the radius, and square that for an area – we're ignoring height for the moment). That's the white-room comparison. But in an actual situation, it's pretty rare to be facing enemies that are so numerous and spread out that you get full benefit from the larger AOE. You might hit an extra target or two, but almost certainly not nine times as many. And in addition, the larger AOE can be a liability because it's hard to hit many enemies without hitting friends as well. And that's the kind of analysis that you generally don't get from white-rooming something.
Would this then not bring up an important distinction between
appropriate and
inappropriate assumptions?
Because here, the clearly inappropriate assumption is that you have a flat field uniformly dense in enemies, such that a linear increase in radius corresponds to a quadratic increase in targets hit. That, I think we can all agree, is a ridiculous thing to assume.
However, it is
not ridiculous to assume that if a weapon does 2d6+5 damage when you hit with it, then we can approximate that as 12 damage (2x3.5+5). Because there, we are generalizing across
time, not space, and we are recognizing a real and pertinent truth, regression to the mean. We know the distribution produced by rolling 2d6, and we know that on average high rolls and low rolls will loosely match. We would of course need to account for critical hits, since those are a significant portion of damage (doubly so for specific characters, e.g. Champion Fighters), but that's just a matter of proper arithmetic, the fundamental idea that 2d6 "equals" 7 damage on average is not changing.
Likewise, when we consider an AoE spell, it is typical to assume that the spell is going to be used on at least 2, sometimes 3 targets, depending on the exact nature of the spell. Or, if an attack hits everyone nearby, you presume it's going to be used when there are 2 or more targets nearby able to be hit. Etc. These are most certainly simplifying assumptions, but they are not inappropriate ones. Quite the opposite--in many cases they are very
conservative assumptions, erring on the side of caution, rather than excess, as your "triple the radius? Nine times as many targets!!" assumption would be.
Yet functionally 100% of the time, it is
these assumptions which get attacked as "white room theory", as inappropriate ridiculous nonsense that cannot capture the true
depth and
complexity and
meaning and
virtue and
beauty and
holistic purity and (etc., etc., etc.) of "real" gameplay. Even though....it's literally just basic math and basic logic. If you only have one target,
you aren't going to use an AoE spell on it, because AoE spells of a given spell level do less damage to each individual target, that's how they're designed. It would be profoundly illogical to do otherwise, unless you had (say) foolishly failed to pick even a single single-target spell to employ. Likewise, when considering
long-run damage performance, it is literally just a matter of statistical fact that on average a greatsword is going to do about 7+mod damage per successful swing.
This is why I have such a hatred for the "white room" rebuttal. It's either actively foolish--disputing
very basic assumptions as though they were somehow ridiculous nonsense, without giving the
slightest reason for doing so other than "REALITY IS DIFFERENT! REALITY IS DIFFERENT! REALITY IS DIFFERENT!!!!!"--or it's willfully ignorant of basic mathematical facts.
You are completely correct that
in the example you gave, the argument is foolish for "white room" reasons, namely that it has a broken and trivially false premise. But I have yet to see even a
single instance of the phrase "white room" being used to reject a premise such as this in real life. It is--universally, in my experience--used to dismiss anyone who ever makes
any argument, of
any kind, that relies on statistical analysis.