AdmundfortGeographer
Getting lost in fantasy maps
In my experience being the director for about 8 sessions, as well as reading and watching tons of other play reports, Draw Steel might end up having a sort of system mastery where characters can make OP characters, and over time we all start seeing similar builds as word gets out.So the core group that I play with are all great roleplayers, but generally have a wide range of system mastery. Looking at some of the points above, will that be a problem? Not just it terms of character building, but also what actions and such to use during play.
For instance, when we played PF2r there was a fairly wide power gap between characters, and support characters played by some of the players who could contribute more supporting others would go for direct damage instead.
But in my experience Draw Steel characters are all very effective and hard to make bad character builds. It might not be the sort of game where there is the mini game to wrench out every drop of blood for one specific trick that dominates.
Instead what I’m seeing is the optimization is in the party. That is finding the ways one character can setup other characters to be even better. Like one character that picks an ability that gives targets weakness to fire. So another character might have an attack with spending a heroic resource allows them to change the damage type, so could pick fire damage and be even more effective. Otherwise the attacking character would still be amazing, but that optimized team work is something that parties who are willing to cooperate and share their abilities with each other will really dominate even more.
So the system mastery that seems to be designed in the game is not so much character builds as it is party builds.


