Tell me about Star Wars: Edge of the Empire

Yeah, if I end up joining this game on a regular basis, getting my own set of dice is no obstacle.
Unless you're using the force a lot, a table lookup is dead simple for force dice.

The Genesys dice are more available than the star wars, and are functionally identical to their SW siblings, just have to know the symbols.

Just don't get the dice from L5R nor WFRP 3 - different types, symbols, and result ratios.
 

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I’m actually keen to try this out also. It’s been out of stock for so long, but seems to be more available again for some reason. Are any of the published adventures or sourcebooks worth it? Thanks.
 

I’m actually keen to try this out also. It’s been out of stock for so long, but seems to be more available again for some reason.
I believe they had some internal reorganization in the last year or so, with one division transferring the game line to another division, which presumably started the printing presses up again after that.

A lot of used copies are available through Noble Knight as well.
 

Thanks. Yeah when I last looked the eBay prices were extortionate, so I thought I’d pass.

I do wonder if the narrative nature might be tricky to DM, for me anyways, as I’m not particularly good at improv in the moment. Be curious to hear people’s experience of that.
 

I played in a short campaign about 5 years ago. It was okay but I have to say that I really don't like the weird FFG dice system. I prefer games that just use regular dice rolls. It kind of took me out of the space as it were as I kept having to ask what I had rolled. Covid hit just after we finished and I don't think anyone was all that bothered to pick it up again.
 

I’m actually keen to try this out also. It’s been out of stock for so long, but seems to be more available again for some reason. Are any of the published adventures or sourcebooks worth it? Thanks.
The Gatekeeper is a great campaign... but absolutely requires at least two jedi. I found the Edge ones less than I wanted, tho' Jewel of Yaavin is pretty good.

Just in Edge...
Smuggler campaigns? You definitely want the Smuggler and Technician splats for their additional materials.
Colonist Campaigns, you want Colonist and Technician splats.
wandering trouble? Bounty Hunting? Add bounty hunter and hired gun.

The added options are worth it.

The Age of Rebellion Aces book is excellent and has less overlap with Smuggler than one might expect... and it expands the ships quite a bit, plus adds the riding rules for critters.

Note that all three cores have different foes and different vehciles, with limited overlap. If you want the big ships, you need the Age of Rebellion core. And a bit of RAI that wasn't clear: capital ships have a number of actions per round equal to scale... not unlimited. and the species overlap is humans & droids... tho' several do appear in splats for other cores' lines.

There are two ways to do Jedi - the custom 6 careers of F&D (in its brown livery), or the black covered universals with a single track 3 class Jedi, plus some actual sith careers.
If you want maximum flex, you need all 6 career splats and the black-covers.
 

There are two ways to do Jedi - the custom 6 careers of F&D (in its brown livery), or the black covered universals with a single track 3 class Jedi, plus some actual sith careers.
If you want maximum flex, you need all 6 career splats and the black-covers.
That's a fairly clever way to do it. If you're doing something like the original trilogy, having Luke as "the Jedi" is sufficient differentiation from Han as "the Scoundrel", Leia as "the Badass", and Chewbacca as "the Big Dude". But in a Force & Destiny campaign, where everyone is a force user, you need some more differentiation than that.

That is an unsung benefit of the three cores approach FFG did for Star Wars: it lets each iteration delve down into what is important for that kind of Star Wars experience, and generate something that works well for it. In Edge, it's about what kind of low-life you are. In Age, it's what you do in the Rebellion – you may have once been a Colonist or a Smuggler, but now you're an Ace and that's what matters. And in Force, it's about what sort of relationship you have with the Force and what role you would have had in the old Jedi Order.
 

I bought it, and we played it for a single session. The players never grokked the icon dice. When I asked to do a second session there was a resounding silence in the room. I sold my book and dice. I didn't actively solo during that time. Today, maybe I would solo it, but I won't buy it a second time. I have WEG and WoTC SAGA edition for that.

'Move along this not the RPG we are looking for.'
 

I should note: I, as a GM, put the list of standard advantage spends and threat spends in player hands. It makes a HUGE difference in initial experience. It lets them quickly understand the symbols - as I have a font with them - and it behooves them to use it. Different players tend to different uses... Yes, it slows play, but it also becomes a tool for them to shape the outcomes.
 

I bought it, and we played it for a single session. The players never grokked the icon dice. When I asked to do a second session there was a resounding silence in the room. I sold my book and dice. I didn't actively solo during that time. Today, maybe I would solo it, but I won't buy it a second time. I have WEG and WoTC SAGA edition for that.

'Move along this not the RPG we are looking for.'
Notorious is an amazing solo RPG that does the Star Wars bounty hunter thing incredibly well.
 

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