Scribe
Legend
Dwarves are not small in the way that guys who spend way too much time at the gym and know their height down to the quarter inch are not short.![]()
I don't know if this is a call out...but I assume so.
Dwarves are not small in the way that guys who spend way too much time at the gym and know their height down to the quarter inch are not short.![]()
halflings are...fine? as a default small race? i guess? they're fairly inoffensive, but without the context something like lord of the rings has, they kind of just feel like humans but small sized.
autognomes...i just...don't understand. at all.
It's possible to do some interesting stuff with autognomes, but it would require someone really drilling down on them. But I wouldn't be surprised if, 10 years from now, autognomes are a core part of some new 5E setting or classic adventure path, and everyone loves them. (I remember when people were really, really upset about warforged and today, you see people wondering why they're not in the PHB.)yeah autognomes were always a bad joke, since they first appeared in 2e, someone had obviously been watching too much of Star Wars and Buck Rogers and wanted their own Twiki.
People love hobbits and more people play D&D than either of the Lord of the Rings RPGs. Halflings are for those folks. For the people who just care about mechanics, they don't matter, but I'd argue that those folks mostly just want a bag of interesting mechanics anyway.and yeah now that humans can be small, theres very little point to halflings
If there was to be a cozy fantasy sourcebook for D&D, giving gnomes and halflings some sort of cozy bonus would be a natural way to go.i don't know how controversial this is going to be but i don't especially care all that much about the idea that halflings are lucky, it's like, the lore equivalent of porridge to me: it fills them up and gives them something, but it's a bit bland, there's not much to do with it, not to mention dice manipulation mechanics have always been a divisive topic.
so, if you were to give them something else that helps define and set apart their identity beyond 'smaller than humans, less magical than gnomes' what would it be? though i get that part of their appeal is being 'the ordinary guys' in big fantasy world where even humans are typically seen as heroic so you don't exactly want to make them too crazy.
i think i'd personally probably give them something social-y, in addition to stealing firbolg's hidden step and immunity to difficult terrain or the like.
well also if i want to play a character whose gimmick is being lucky i...don't necessarily want to play a short character?i don't know how controversial this is going to be but i don't especially care all that much about the idea that halflings are lucky, it's like, the lore equivalent of porridge to me: it fills them up and gives them something, but it's a bit bland, there's not much to do with it, not to mention dice manipulation mechanics have always been a divisive topic.
but if i want to play an ordinary guy im going to play a human! because humans are ordinary!!!though i get that part of their appeal is being 'the ordinary guys' in big fantasy world where even humans are typically seen as heroic so you don't exactly want to make them too crazy.
I'm regularly confused by this type of statement.and yeah now that humans can be small, theres very little point to halflings