Thomas Shey
Legend
Just to clarify, as I think I've lost track a bit here: when you say "harder on your players" are you speaking of harder to actually play (as in, greater rules complexity, more player-side effort, etc.) or are you speaking of harder to play successfully (e.g. high character lethality, few-and-far-between in-game rewards, etc.)?
Depends on how they view it. If they expect the lethality and the slow rewards, the latter is a non-factor. If they don't want it--then again, wrong game or wrong group at the least.

