What Do You Think Of As "Modern TTRPG Mechanics"?

But didn't the Force aid people that weren't sensitive. Han Solo could definitely have been helped by the force.

Blind Han activating Fetts jet pack causing him to crash seems like a definite force point situation and Fetts player rolling REALLY bad as well. It is Meta but kind of not.
Perhaps, but it's not like Luke deliberately accessing the Force when he blew up the first Death Star. It's not something Han invokes consciously as a character - Han's player is the one who spends that meta currency.
 

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What more direct and useful connection do you need? The Force is real in Star Wars. That is a fact not in dispute.
But it doesn't work on points per day, does it? That actual mechanic isn't tied to a single thing in the source material outside of its name. Nothing about how it works, how the points are spent, references anything other than the mechanical system it exists within. The name by itself isn't enough for you loudly claim that it's not meta.
 

I think it is, because the name tells what the mechanic represents, and what it represents is a real thing in the setting, and to me that's what matters, no how the actual mechanic works.
But it doesn't work on points per day, does it? That actual mechanic isn't tied to a single thing in the source material outside of its name. Nothing about how it works, how the points are spent, references anything other than the mechanical system it exists within. The name by itself isn't enough for you loudly claim that it's not meta.
 


I think it is, because the name tells what the mechanic represents, and what it represents is a real thing in the setting, and to me that's what matters, no how the actual mechanic works.
See, but that's not how we decide a mechanic is meta or not. Obviously the name helps it seem less meta, and that's actually quite important. But what the mechanic actually does is what makes it meta or not. In this case the mechanic of force points has no actual connection to the diegetic state. Force points don't just do force stuff, they modify rolls in all kinds of ways for both force using and non-force using characters. They are, in fact, quite identical to other meta currencies in other games called things like luck and fate.
 

But pretty much all metacurrencies loosely represent something that exists in the setting, the issue is just in how they represent them. Couldn't you make the same argument about 5e inspiration, luck, willpower, fate points in WFRP, etc.
I think that's debatable. Are inspiration, luck, willpower and fate real things in the setting that have real, concrete effects, like the Force? If it says so in the setting, then I can't really see those mechanics as meta-currency either. If they aren't demonstrably real in the setting, that's when the meta claim is valid IMO.
 

See, but that's not how we decide a mechanic is meta or not. Obviously the name helps it seem less meta, and that's actually quite important. But what the mechanic actually does is what makes it meta or not. In this case the mechanic of force points has no actual connection to the diegetic state. Force points don't just do force stuff, they modify rolls in all kinds of ways for both force using and non-force using characters. They are, in fact, quite identical to other meta currencies in other games called things like luck and fate.
Who's "we"? Do you mean that's not how you decide? Not me. You might see the fact that it represents a real thing as a fig leaf that matters to some people but is mostly covering the more important mechanics (maybe not, but that's how I'm reading this), but to me mechanics should ideally be for representing actual things in the fiction of the game.
 

I think that's debatable. Are inspiration, luck, willpower and fate real things in the setting that have real, concrete effects, like the Force? If it says so in the setting, then I can't really see those mechanics as meta-currency either. If they aren't demonstrably real in the setting, that's when the meta claim is valid IMO.
Well, we accept that physical exhaustion is a thing, and that people can't maintain peak performance and do the exact same thing over and over all day long without a rest. So are encounter and daily martial powers diegetic?
 

Who's "we"? Do you mean that's not how you decide? Not me. You might see the fact that it represents a real thing as a fig leaf that matters to some people but is mostly covering the more important mechanics (maybe not, but that's how I'm reading this), but to me mechanics should ideally be for representing actual things in the fiction of the game.
Okiedoke. You can have your idiosyncratic interpretation. But don't pretend it's anything but that. There are standard and usual ways to describe meta currencies - that's what 'we' means. So, you know, if by meta currency you mean something entirely different than what is usually meant by that term you do you, but don't complain when people disagree.
 

Well, we accept that physical exhaustion is a thing, and that people can't maintain peak performance and do the exact same thing over and over all day long without a rest. So are encounter and daily martial powers diegetic?
I suppose so, but they're also distasteful (to me, anyway), and I prefer other ways to represent that sort of thing. Level Up's exertion points, Fatigue and Strife are far more palatable ways to represents exhaustion for me.
 

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