3 and 4 are, for me, the trickier bits. I'll try and explain why. First, "cost" and "risk" are separated from one another. So it seems to be possible to suffer a cost, but not have to make a roll. This is borne out by the discussion of Exploration, which talks about time taken, and especially uses a phase as a type of cost. And also in the travel rules, which use virtue loss as a cost without a roll (eg for not travelling at night).
I think I would like just a few more examples, especially for non-exploration contexts, of virtue loss as a cost. And the idea of "side-effects" as a cost is also interesting. Some are obvious - a side effect of jumping into water is getting wet - but an example or two beyond that sort of thing would help me.
Yeah see, Deep Cuts / TR actually discusses "just do a thing for a cost" a lot. Like if there's no Threat (what the game called a Controlled position in the past), it suggests like "yeah just pay a Coin or a Stress and you'll get it."But if there's a clear threat (or the GM feels one would serve the table), bring it in and ask if they want to do it!
So Intent & Task establish fictional position, Cost and Risk are brought in depending on the fictional position (eg: what's a Risk for one Knight may not be for another, such as the Mule Knight using their ability to do a thing vs another Knight).
And generally in the Threat Roll system, the flow of conversation turns into "yeah, you'll get X, but it'll have the risk of Y" (so telling them that based on Task and Leverage, they'll get this outcome but Risk ...).
There's some good examples in teh book I think? Yeah, the "Danger" one is like exactly how I run FITD (although I'm a little more formal with the conversation).
Whereas with the hex stuff I'm like, Where do I put the landmarks! I just decide? How does all this rolling fit places? AAAAAaaa, lol
Edit: I should take the MBL specific discussion to one of your threads!

