Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

It's funny, I love The One Ring and don't have much interest in their other games, and almost all those other games use the Year Zero system, or something else very different from TOR.
Since we’re at it, I have a pretty complete Star Wars RPG based on The One Ring (2e) engine/system. I’m finally happy enough with it to go have it printed and bound; I find it works well.
 

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Out of curiosity, which era or "subgenre" of Star Wars do you usually aim for? The OT stuff is different than the Prequel stuff, and the Jedi stuff is different than the scrappy Rebel or outlaw stuff. I am curious what you aim for, and how the dice make that happen.
I love most eras of the setting, particularly the Dark Times (between Episodes III and IV), the Mandolorian post Episode VI era, and the Clone Wars. These to my mind hold the most potential for open adventure, although there's good stuff elsewhere as well.

As I said, I prefer modeling the universe mechanically, and trusting myself and my players to manage play expectations.
 

Stockholm Kartell, so we can have Star Borg.

But seriously, I figure the only companies that could afford that license would be the big ones. So that would be, what, Wizards, Paizo, or Modiphius.
 






For me, Star Wars is the most cinematic of franchises. Story and style trump realism. It requires a cinematic/narrative-focused game system to properly complement it. Personally, I think FATE is the best fit. Especially when you consider the built-in mechanics to level out characters of differing power levels.

Any system should be relatively streamlined and fast-playing. Star Wars, with its pulp origins, is supposed to dynamic and dramatic. You're off to a cool new location every 15 minutes. Any system that takes an hour to play through a combat is a non-starter for me.
 

For me, Star Wars is the most cinematic of franchises. Story and style trump realism. It requires a cinematic/narrative-focused game system to properly complement it. Personally, I think FATE is the best fit. Especially when you consider the built-in mechanics to level out characters of differing power levels.

Any system should be relatively streamlined and fast-playing. Star Wars, with its pulp origins, is supposed to dynamic and dramatic. You're off to a cool new location every 15 minutes. Any system that takes an hour to play through a combat is a non-starter for me.
I'll stick with what I've got in that case, thanks. I really don't like FATE, and in general any system that strongly uses mechanics for, as you say, "story and style".
 

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