CSMcFarland
Villager
The poll needs a "They are the same picture" option.
Good point, I added an option for thatThe poll needs a "They are the same picture" option.
Note: This is from a DM/GM perspective...I was reading this thread, and several posters there said they thought second edition was more complicated than first edition. That surprised me, because it's the exact opposite of my personal experience. I've ran Pathfinder 1 with new players, and even with levels in the double digits, most of them needed some help levelling up. I've ran Pathfinder 2 with new players, and most of them figured it out after 2 or 3 levels. The experience of actually playing at the table was similar.
Maybe my tables are outliers though. What's youre experience with the complexity of these systems?
Note: This has nothing to do with which system is better, or which system you prefer, only which one is more complicated.
Note: This is from a DM/GM perspective...
I voted 2e as more complicated, but I think it really depends on what lens you are looking through on whether that is accurate or not.
The very basic base of 2e is a lot simpler than 1e. When you add in all the powers (err...I mean...feats) which add up and the various character options and items in that manner, as well as determining the experience levels and differences, I feel it gets a LOT more complicated very quickly.
The base of 1e is a lot more complicated than 2e (with differing advances instead of a straight 1-20, how skills vary between classes, etc.), but after you get past that, it is a lot simpler with the added on extras.
I prefer the more complex base with a simpler add on. It's sort of like asking, which is more complicated, 4e or 5e. At it's heart, 4e is incredibly simple, in fact I'd say it's simpler than 5e, and with round numbers (divide by 2, every tier is by 10s), it makes it dirt easy as a basic system. However, when you add in all the powers and other additions per character and monster, it gets monstrously more complex than 5e has ever been, or what I could imagine 5e becoming. Even something like the Battlemaster is ultimately simpler at it's most complex, than a 4e character with all their at-will, encounter, dailies, feats...etc).
Have you seen that for the fighter feats (the main class festures you get at level 1 and every even level) there is a seperate subpage? Fighter Feats - Archives of Nethys: Pathfinder 2nd Edition DatabaseJesus Christ. Ok yeah, I find Draw Steel! to be at the very edge of my complexity and clarity boundary, and this is beyond that.
I have the same experience, PF2 rulebooks are really a huge pain, I find PF1 to be less extreme in this sense.
I think its more that people who are familiar with PF2, and its huge vocabulary and with it the huge mental load, underestimate how this is for someone who does not know all these keywords etc.
Just look at how much easier the fighter is to understand in PF1: Fighter – d20PFSRD
vs PF2: Fighter - Classes - Archives of Nethys: Pathfinder 2nd Edition Database
In PF1 so normally do not have to think about drawing a weapon because you can just draw it while moving, at least from level 2 (most weapon using classes from level 1) in PF2 this always needs an action and you need to think about it. Being able to just ignore this makes it easier.
In PF1 there is 1 type of general opportunity action, which can be used when enemy moves out of reach, or uses an action which provokes an opportunity attack. Only 2 conditions. The one using the action should know the action and thus does know if it provokes an opportunity attack or not. This is 1 trait. "provokes opportunity action", people doing the actions need to know, especially because this is big and general rule.
In PF2 there are several traits which can trigger an attack of opportunity. (Move action, manipulate action, ranged attack, in addition to movement). Also different classes (and monsters) can have different "opportunity attacks". Some also trigger on concentrate actions, and can even be taken with ranged attacks: Implement's Interruption - Actions - Archives of Nethys: Pathfinder 2nd Edition Database This is like 90% opportunity action, but not exactly. So now you must ask the person if an action has a manipulate trait, or in this other case a "concentration" trait, which they might not know, because it never came up.
"This provokes attacks of opportunities" is easier to understand and remember than traits, which by themselves do nothing (and thus you can forget), but may come up when an enemy has a specific ability.