D&D Movie/TV There’s a Baldur’s Gate TV Show Coming!

Will act as a sequel to the video game.

According to Deadline, there’s a TV show based on Baldur’s Gate 3 coming from US TV studio HBO and the co-creator of The Last of Us—another TV show based on a popular video game.

Craig Mazin will “create, write, executive produce and showrun” the TV adaptation. Other executive producers include Hasbro's Gabriel Marano, plus Jacqueline Lesko and Cecil O'Connor.

Chris Perkins—who used to work at WotC—will be acting as a consultant for the show.

Larian Studios, which made the bestselling video game, is not involved with the TV show. When Larian CEO Swen Vincke was asked if any of Larian’s writers were contributing, he answered “Not to my knowledge. But Craig did reach out to ask if he could come over to the studio to speak with us. From the conversation we had, I think he truely is a big fan which gives me hope.”

The show will be a sequel to the video game, rather than a retelling of it (as was done with The Last of Us).

Mazin said “After putting nearly 1000 hours into the incredible world of Baldur’s Gate 3, it is a dream come true to be able to continue the story that Larian and Wizards of The Coast created. I am a devoted fan of D&D and the brilliant way that Swen Vincke and his gifted team adapted it. I can’t wait to help bring Baldur’s Gate and all of its incredible characters to life with as much respect and love as we can, and I’m deeply grateful to Gabe Marano and his team at Hasbro for entrusting me with this incredibly important property.”

The show will feature both characters from Baldur’s Gate 3 and new characters.

Separately, Netflix is still producing Shawn Levy’s Forgotten Realms based TV show.
 

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I've also heard people compare the NS2 to the Xbox Series S, which the game CAN be played on, even if it's going to struggle compared to the Series X.
The Switch 2 is definitely still weaker than the Series S, but within striking distance. The rule of thumb guesstimate I saw front he tech winks at Digital Foundry is that any game that runs at 60 FPS on the Series S will do fine on the Switch 2, and the more the Series S chugs on a game the less likely a Switch 2 port will be super feasible. But the Series S, and normal people's PCs, are a design bottleneck this generation, so many games are aiming for that corridor.
 

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Do you think we could we see any easter-egg about Planescape: Torment?

Aren't HBO the producers of the serie "From"? Maybe they are the right team for an action-live show of Ravenloft set in a new dark domain.

* I doubt the characters from the videogame to be the main characters in the action-live serie. My opinion is the plot of the serie will be more a spin-off than a true sequel.

* If the audience rating was good HBO could create its own spiritual sucessor of "Birthright".
 

Do you think we could we see any easter-egg about Planescape: Torment?
No. Because Torment isn't relevant to the massive audience that BG3 and D&D have right now
* I doubt the characters from the videogame to be the main characters in the action-live serie. My opinion is the plot of the serie will be more a spin-off than a true sequel.
Then there's no point to doing a Baldur's Gate 3+ series. HBO would just pick up random D&D stuff if they didn't want to use BG3's main content
* If the audience rating was good HBO could create its own spiritual sucessor of "Birthright".
No.
For the same reason Torment won't be mentioned.
 

What's the reason it struggles with it?
More tech-savvy people than me have told me the game is poorly optimized, especially on consoles. To be honest I don’t really know what that means, but I do know that when I play it, the console’s fans sound like they’re auditioning for a second job as helicopter blades, and the frame rate drops in certain areas. The game works, but it doesn’t seem like it’s working comfortably.
 

More tech-savvy people than me have told me the game is poorly optimized, especially on consoles. To be honest I don’t really know what that means, but I do know that when I play it, the console’s fans sound like they’re auditioning for a second job as helicopter blades, and the frame rate drops in certain areas. The game works, but it doesn’t seem like it’s working comfortably.
Optimization is basically the reason consoles exist. It has always been possible to get hardware more powerful than current consoles, but software for PCs needs to account for countless thousands of possible hardware combinations, whereas developers for Nintendo or Sony have (generally, traditionally) exactly one possible hardware combination to write their code for. Hence games made specifically for the old Switch could punch so far above their weight, because the programmers can focus on making the game look good and use all the tools for the one hardware combo, whereas PC develops spend tremendous energy on trying to get things to generally work across any possible combo. So PC developers tend to optimize less well than console developers, because their focus is on general trends (and Larien is not known for optimizing detail work well at all, more for their ambition).

Looking at the PC minimum reqs for Baldur's Gate 3 and comparing them to Switch 2 (rather than other consoles) , bare minimum getting the game to run is quite possible, and with enough time and work it could probably even work well (not with PS5 levels, maybe), especially of they could leverage the real modern tools Nvidia built in like DLSS.
 

I had a couple times that the game acted funky and people froze and then did a quick speed up as they moved, and one time the game crashed. But I also had this happen on PS4 games running on PS5. It never felt to me like the PS5 couldn’t handle the game.
 

I had a couple times that the game acted funky and people froze and then did a quick speed up as they moved, and one time the game crashed. But I also had this happen on PS4 games running on PS5. It never felt to me like the PS5 couldn’t handle the game.
No, it definitely can handle the game. But given that it seems like the game is requiring the system to work very hard, I wouldn’t have assumed something “weaker” would have been able to handle it. But, as established, I don’t really know how computers work. Apparently “power” is not really a linear thing.
 

I had a couple times that the game acted funky and people froze and then did a quick speed up as they moved, and one time the game crashed. But I also had this happen on PS4 games running on PS5. It never felt to me like the PS5 couldn’t handle the game.
Based on what I could find here, it works pretty well on PS5, Xbox Series X and S...yhough obviously not as well as with a good gaming PC rig.

The Series S performance suggests a Switch 2 version may involve some serious cuts or work...but Cyberpunk 2077 already did that with fairly similar issues , so it is definitely possible, if Hasbro's and Larian could work together.

 

No, it definitely can handle the game. But given that it seems like the game is requiring the system to work very hard, I wouldn’t have assumed something “weaker” would have been able to handle it. But, as established, I don’t really know how computers work. Apparently “power” is not really a linear thing.
There can also be other differences, like the resolution, the shader quality, etc. to compensate for why a game that struggles on a PS5 does not struggle on something less powerful. The two simply do not run the same version of the game, so you cannot extrapolate from just comparing the hardware.
 

No, it definitely can handle the game. But given that it seems like the game is requiring the system to work very hard, I wouldn’t have assumed something “weaker” would have been able to handle it. But, as established, I don’t really know how computers work. Apparently “power” is not really a linear thing.

Depends on the PC.

An optimized gaming rig will beat a console. How many people have top end gaming PCs?
 

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