payn
Glory to Marik
Im weird in that I like the D&D model of "why not both". Where weapon attacks are rolled against a static defense, but saves are made by the player. I've thought about it over the years and I think it helps give a variety feel to the game. Melee and magic feel different, which yeah is a preference thing. The lighter, more narrative driven the game, the more I like players roll everything. Though in a crunchier system I prefer a blend to give sense of that variety.Random question on this topic that came up as I was playing around with ideas today: when you are a player in a game do you prefer to affirmatively roll defense for your character or have the GM roll offense for your enemies?
I also play some crunchy ass wargames and I can work through charts and multiple roll resolution items like im blowing my nose. I know a lot of folks just slow to a crawl in such situations, so I get why making a universal check system is appealing.

