Tessarael
Adventurer
A key question is where they're making most of the money going forwards. Is it core rule books? Adventures (doubtful)? DM's Guild long tail sales of 3rd party products? Computer game licensing? One way or another, it looks like the focus is going to be increasingly digital.
Simpler mechanics that are reasonably straightforward for virtual table automation and use in video games would be a good move for 6E. Minimize the need for ongoing saving throws to speed up combat. Simpler spells that can be summarized in at most a couple of lines for the core mechanics. Fix the Ranger class properly. It can still be backwards compatible to 5E adventures, monsters, et al.
Simpler mechanics that are reasonably straightforward for virtual table automation and use in video games would be a good move for 6E. Minimize the need for ongoing saving throws to speed up combat. Simpler spells that can be summarized in at most a couple of lines for the core mechanics. Fix the Ranger class properly. It can still be backwards compatible to 5E adventures, monsters, et al.






