Reynard
aka Ian Eller
That was true up until they decided to have their own Endgame. And we know how that turned out...Or if they don't like that, just ignore it. WotC is fine with it no matter what one does.
That was true up until they decided to have their own Endgame. And we know how that turned out...Or if they don't like that, just ignore it. WotC is fine with it no matter what one does.
I mean, to be fair, Eberron IS a kitchen sink setting. They took great care to include everything D&D into Eberron. "If it exists in D&D, there's a place for it in Eberron" was the motto for a while (and still is maybe?)I don't see this as an unfortunate side effect in the slightest. If the DM is restricting because they know those details and desires that everything in their setting is highly connected to that setting, that's an absolute win.
We know that kitchen sinks setting like FR get republished and sold across editions, and that thematically restricted settings like Dark Sun get republished and sold across editions, so both are absolute valid ways to play. A DM who is trying to have a highly thematic setting, enough that they don't want to add something because it won't have those connections, is making a perfectly valid choice and it's not "unfortunate" to me that they picked one reasonable choice instead of a different reasonable choice of a kitchen sink.
I mean, to be fair, Eberron IS a kitchen sink setting. They took great care to include everything D&D into Eberron. "If it exists in D&D, there's a place for it in Eberron" was the motto for a while (and still is maybe?)
It's a fancy, designer-model kitchen sink that fits in a specific house aesthetics, but a kitchen sink nonetheless. And there's nothing wrong with that.
Or if they don't like that, just ignore it. WotC is fine with it no matter what one does.
What's really great about how this is presented too; you really can just run these factions as surface level with their very strong identities, but you can also dig deeper and see the cracks and the fractures and splinters and really play around with that complexity and nuance.I feel Eberron has strong faction identification stuff.
Karrnath with their Necromancy. Thrane and the Church of the Silver Flame. Blood of Vol. Dragonmarked Houses. Interesting factions with identity that can be riffed on.
It really cannot be undersold how significant and important this was.The Eberron setting was the first D&D setting where alignment wasn't a given for certain species of Material Plane monsters.
Yup. Well, pretty much everything. It still doesn't apply to Dwarves. After all, Our Dwarves Are All The SameFor me, Eberron was THE blueprint for “D&D” with a twist. It takes the “our elves are different!” trope and applies it to pretty much everything, which at first was both refreshing and intimidating.
Athasian Dwarves were certainly different. Then again so were many of the D&D species that existed in both the 3e and 4e versions of that setting.Yup. Well, pretty much everything. It still doesn't apply to Dwarves. After all, Our Dwarves Are All The Same
If you really want to do a deep dive into the Eberron setting, Keith Baker's blog is a must-read. He adds a ton to the pre-existing lore and you can also take or leave what you wantEberron feels like an actual place. I feel like I could step through a portal Isekai-style and imagine myself living there.
I love how the setting leaves so many mysteries open and unexplained.
I really appreciate the way religions and organizations mix as well as the take on corporations via the Dragonmarked Houses.
The fact that I can have a post-war escapade in one area of Khorvaire that then morphs into a high stakes pursuit by lightning rail culminating in a deep dungeon delve (and have that all make sense in the world!) is a big plug for me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.