[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

ScorpiusRisk

First Post
Bell draws her sword, and keeps to the center of the room, where she could best judge the situation. She was less than pleased that the drow had travelled with them. And then, the dwarf speaks. She knew the meaning of the relgion and history glanced over well enough.

"Did you hear that Jarel-karn?" Bell says nervously as she looks all around. "The dwarf has the soul of a shadar-kai. . ." The young girl obviously does not approve.

[sblock=Of Note to PCs]Bell does not think she is a shadar-kai and has none of their common piercings or tatoos.

Bardic Virtue(Virtue of Cunning) - Once per round, when an enemy attack misses an ally within 10 squares, you can slide that ally 1 square as a free action.

Insightful Warning (Encounter Immediate Interrupt )
Trigger: A creature you can see makes an attack roll for an area or a close attack that includes Bell as a target.
Effect: Bell and each ally included as a target of the triggering attack gain a +2 power bonus to all defenses against it.[/sblock]

[sblock=actions]Bell draws her sword and grabs the buckler from her hip. If allowed any other actions I'd like to make a Religion check against the shadow creatures to see what I might know about them.

Initiative 25
Religion 31
[/sblock]

[Sblock=Block of Bell]Bell Jabson, Shardar-Kai Bard 8 ()
Init: +5; PI 17, PP 17; low-light vision
HP: 60/60, B 30; Surge 15 hp, 8/8
AC 24, F 18, R 23, W 21
Saves: +2 Racial bonus against the unconscious condition; +2 to all death saving throws
Speed 6; AP: 1

Skills: Acrobatics 10, Arcana 15, Athletics 7, Bluff 12, Diplomacy 13, Dungeoneering 8, Endurance 8, Heal 7, History 15, Insight 7, Intimidate 12, Nature 8, Perception 7, Religion 15, Stealth 10, Streetwise 13, Thievery 8(10)
Languages: Allarian, Imperia, Tsugo, Magari, Draconic, Hzakan, Old Allarian, Silentus, (Read Any)
Rituals: Arcane Mark (Arcana), Amanuensis (Arcana), Battlefield Elocution (Arcana or Religion), Brew Potion (Arcana or Religion), Comprehend Language (Arcana), Disenchant Magic Item (Arcana), Enchant Magic Item (Arcane or Nature), Endure Elements (Arcana or Nature), Eye of Alarm (Arcana), Glib Limerick (Arcana), Purify Water (Arcana, Nature or Religion), Raise Dead (Heal), Silence (Arcana), Tenser's Floating Disk (Arcana)

Powers
Guiding Strike, Staggering Note, Deep Pocket Cloak
Focussed Sound, Dissonant Strain, Hypnotism, Insightful Warning, Theft of Life, Shadow Jaunt, Majestic Word 2/2, Words of Friendship, Second Wind
Stirring Shout, Song of Defense, Satire of Bravery, Swordmage Warding, Harmonic Songblade +2, Philosopher's Crown, Onyx Dog Summon

Trigger (An enemy adjacent to Shard attacks Bell)
Bite (Standard; At-Will); +7 vs AC; 1d6+3
[/sblock]
 

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stonegod

Spawn of Khyber/LEB Judge
Damen brightens at the new arrival. My lady scholar! A pleasure, I am sure. As the fine Phoenix knows, I am always here to aide. The drow chuckles to himself.
 

Velmont

First Post
"A what? And who is that Lady he is talking about?" asks Jarel-karn to Bell. "What I know, Death is Lauto's domain, and deads should stay in his realm. I've seen too much in the Valley of Bones. Let's show this Lady is not welcome here and then we will discuss with that Rocco about the details."

[SBLOCK=Immediat Interrupt]Jarel-karn have many immediate action. I'll list in this SBLOCK the immediate action Jarel-karn will do in order of importance. Take the first trigger that happens during the round. If many happen at once, take the first in the list.

1) Trigger: A marked enemy hit any ally within 10 squares Power: Aegis of Shielding Effect: Close Burst 10; -10 damage to triggering attack.

2) Trigger: An enemy hit in melee any ally within 5 squares, is within 5 squares of another enemy and Jarel-karn is not in melee against a melee enemy. Power: Dimensional Vortex Effect: Ranged 5; +12 vs. Will against triggering enemy. If hit, you teleport the target 5 squares next to an enemy. The target make his melee attack against the most damaged enemy and do an extra 5 damages if it is marked by Jarel-karn. If there is no target valid, he expend the attack.

3) Trigger: An enemy hit any non-defender ally within 10 squares or Jarel-karn Power: Channeling Shield Effect: Close Burst 10; You reduce the damage by 10 from the triggering attack. You next successful attack you make before the end of your next turn will do 5 more damage.

4) Trigger: An enemy hit in melee any non-defender ally within 2 squares Power: Guardian's Counter Effect: You and your ally shift up to 2 squares as a free action, swapping position. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker. (+15 vs AC 1d8+7 damage) [/SBLOCK]

[Sblock=Jarel-karn]Jarel-karn
Genasi Swordmage 9
Initiative +5
Passive Insight 15; Passive Perception 15; Normal Vision
HP 83/83; THP 0; Bloodied 41; Surge-Value 21; Surges Per-Day 13/13
AC 27; Fortitude 22; Reflex 21; Will 19
Speed 6
Action Points: 1

Current Effects: None

Basic Attack: Runic Longsword +15 vs AC 1d8+7 damage

Skills: Arcana +14, Athletic +9, Endurence +18, Intimidate +10, Insight +5, Nature +5, Perception +5
Languages: Common, Tsugo

Powers
[ ]Aegis of Shielding
[ ]Booming Blade
[ ]Ligthning Lure

[ ]Promise Storm
[ ]Guardian Counter
[ ]Ligthning Clash
[ ]Dimensional Vortex
[ ]Echoes of Sword Magic
[ ]Channeling Shield
[ ]Armathor's Step

[ ]Dimensional Thunder
[ ]Lingering Ligthning
[ ]Blade Bolt

[ ]Leather Armor of Aegis Expansion +2 [E]
[ ]Periapt of Cascading Health [E]
[ ]Warded Vambraces [E]
[ ]Boots of Fencing Master [E]
[ ]Corellon's Boon of Arcane Might [Sword Burst] [E]
[ ]Corellon's Boon of Arcane Might [Dual Lightning Strike] [D]
[/sblock]
 


Iron Sky

Procedurally Generated
"I've been in Lauto's clutch and walked away before - though I won't say unscathed since the girl I used to be went with him," Phoenix says, drawing her blade and staff, an aura of flame flickering around her. "The Death God is no friend of mine but I will help you with your redemption... wouldn't want to get rusty sitting around drinking, would we Damen?"

[sblock=Combat Preparation]Draw Blade and Staff.

I'll also activate the following:
Fire Shield: Gain 10 Fire and 10 Cold Resist until the end of the encounter. Any creature that makes a melee attack against Phoenix takes 2d6+9 fire damage.
Swordmage Warding: Phoenix gains +1 AC(+3 if her offhand is free) until the end of the encounter.

Initiative1d20+7=20[/sblock]

[sblock=Immediate Actions]In order of Priority:

Shield(Interrupt): If hit by an attack that would miss if Phoenix' AC or Ref were 4 higher, she triggers Shield to gain +4 AC/Ref TenT.
Infernal Wrath(Free): If hit by an attack by a non-minion enemy within 10 squares, Phoenix will trigger Infernal Wrath, dealing 1d6+9 fire damage to the target.
[/sblock]

[sblock=Phoenix' statblock]Phoenix, Female Tiefling Mage/Swordmage 8
Passive Perception: 20, Passive Insight: 20
AC: 21(22), Fort:19, Reflex: 23, Will:20, Resist Fire 9(10), (Cold 10) -- Speed:6
HP:53/53, Bloodied:26, Surge Value:13, Surges left:8/8
Initiative +7, Action Points: 1
MBA: +8 AC, 1d4+1 damage. RBA: Range 20, 10 force damage.
Powers: Magic Missile, Scorching Burst, Hypnotism, Infernal Wrath, Burning Spray, Fire Shroud, Ardent Rain, Fire Burst, Shield, Second Wind, Flaming Sphere, Summon Magma Beast, Fire Shield, Swordmage Warding
Items: Spidersilk Mantle, Dagger of Speed, Healing Potion x 1, Flame Bracers
Notes: *Phoenix does not provoke OAs for Ranged or Area attacks. *Phoenix's attacks ignore fire resistance. *Phoenix gains +1 to hit and +2 damage against bloodied foes. *Phoenix does +1d6+2d8 damage on a crit.[/sblock]
 
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Neurotic

I plan on living forever. Or die trying.
"A what? And who is that Lady he is talking about?" asks Jarel-karn to Bell. "What I know, Death is Lauto's domain, and deads should stay in his realm. I've seen too much in the Valley of Bones. Let's show this Lady is not welcome here and then we will discuss with that Rocco about the details."

"You should be careful when speaking about things you don't understand. You might insult someone. Queen of the Dead is Lauto's wife. There is no place that will not welcome her. We all die at some point or other."

[MENTION=79956]dimsdale[/MENTION], don't forget that poor halfelf will be target of several readied actions before he can do anything, regardless of initiative. Echoing Assault from Rocco, shot from Quan at the minimum.


EDIT: I knew I shouldn't roll the initiative, I've wasted a good roll :)
 


Voda Vosa

First Post
Earth does not comment anything about being alive or not. Being the stalwart defender of nature and not being alive himself was quite an irony. Earth shakes this thoughts from his mind, and readies himself to defend the group, but all that thinking slows down his reflexes.

[sblock=Earth]
Initiative +4
Passive Insight 16 Passive Perception 21; Senses normal
HP 86 Bloodied 43 Surge Value 21; Surges Per-Day 14
AC 25 Fortitude 20 Reflex 18 Will 19
Speed 6 Size Medium

Opportunity accions vs marked enemies:

-Warden Fury (At Will Inmediate interrupt Melee ✦ Primal Weapon)
Target: Triggering creature Trigger: An enemy marked by Earth makes an attack that does not include him as a target
Attack: +13 vs Fort, 1d10 + 7 damage, and the target grants combat advantage to Earth and his allies until the end of Earth's next turn, and it's slowed.

-Warden's Grasp (At Will Inmediate interrupt Melee ✦ Primal Weapon)
Target: Triggering creature Trigger: An enemy marked by Earth that is within 5 squares of him makes an attack that does not include him as a target
Effect: Earth slides the target 1 square. The target is slowed and cannot shift until the end of its turn.

Other important variables:

-Attacks vs Slowed or immovilized enemies: +4 damage.
-Enemies hit by opportunity attacks are slowed.
-Gain +1 attack when an ally is adjacent to a foe.
-Critical hits knock targets prone.[/sblock]
 
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ScorpiusRisk

First Post
Hearing that the drow makes deal's with death herself pushes Bell into actions. She started whispering twisted words under her breathe, those with excellent hearing would might pick up a word or two, but the young fey seemed to switching languages every few words. She focuses on her sword, which then sent out a low hum around her, and readied for a strike.

[sblock=actions]I crit on initiative so I guess that means I go before the bad guys. Too bad Bell is not the strike first kind of girl. Especially when dealing with a goddess.

Minor Action: Song of Defense, any ally within 5 of Bell gains a +1 bonus to AC. She'll include the drow and the soul-less dwarf as her ally for now. ;)

Standard Action: Ready Staggering Note.
Trigger: The Goliath, Elf, or Human, comes into Melee with Jarel-Karn, Earth or Damen Bane.
Attack: 29 vs Will.
Hit: 5 damage, the triggering ally gets a free melee basic attack against the target, and the target gets pushed back 2 squares.

Also,
The first ranged ally within 10, that gets missed by a melee attack is slid 1 square away from the attacker, as long as there's a square that will keep them out of melee. (Virtue of Cunning)
[/sblock]

[Sblock=Block of Bell]Bell Jabson, Shardar-Kai Bard 8 ()
Init: +5; PI 17, PP 17; low-light vision
HP: 60/60, B 30; Surge 15 hp, 8/8
AC 24, F 18, R 23, W 21
Saves: +2 Racial bonus against the unconscious condition; +2 to all death saving throws
Speed 6; AP: 1

Skills: Acrobatics 10, Arcana 15, Athletics 7, Bluff 12, Diplomacy 13, Dungeoneering 8, Endurance 8, Heal 7, History 15, Insight 7, Intimidate 12, Nature 8, Perception 7, Religion 15, Stealth 10, Streetwise 13, Thievery 8(10)
Languages: Allarian, Imperia, Tsugo, Magari, Draconic, Hzakan, Old Allarian, Silentus, (Read Any)
Rituals: Arcane Mark (Arcana), Amanuensis (Arcana), Battlefield Elocution (Arcana or Religion), Brew Potion (Arcana or Religion), Comprehend Language (Arcana), Disenchant Magic Item (Arcana), Enchant Magic Item (Arcane or Nature), Endure Elements (Arcana or Nature), Eye of Alarm (Arcana), Glib Limerick (Arcana), Purify Water (Arcana, Nature or Religion), Raise Dead (Heal), Silence (Arcana), Tenser's Floating Disk (Arcana)

Powers
Guiding Strike, Staggering Note, Deep Pocket Cloak
Focussed Sound, Dissonant Strain, Hypnotism, Insightful Warning, Theft of Life, Shadow Jaunt, Majestic Word 2/2, Words of Friendship, Second Wind
Stirring Shout, Song of Defense, Satire of Bravery, Swordmage Warding, Harmonic Songblade +2, Philosopher's Crown (not equipped), Onyx Dog Summon

Trigger (An enemy adjacent to Shard attacks Bell)
Bite (Standard; At-Will); +7 vs AC; 1d6+3
[/sblock]
 

Velmont

First Post
Jarel-karn shrugs. "Religion has never been my strength..."

[SBLOCK=OOC]Initiative (1d20+5=16) I guess monsters goes before me.[/SBLOCK]
[SBLOCK=Immediat Interrupt]Jarel-karn have many immediate action. I'll list in this SBLOCK the immediate action Jarel-karn will do in order of importance. Take the first trigger that happens during the round. If many happen at once, take the first in the list.

1) Trigger: A marked enemy hit any ally within 10 squares Power: Aegis of Shielding Effect: Close Burst 10; -10 damage to triggering attack.

2) Trigger: An enemy hit in melee any ally within 5 squares, is within 5 squares of another enemy and Jarel-karn is not in melee against a melee enemy. Power: Dimensional Vortex Effect: Ranged 5; +12 vs. Will against triggering enemy. If hit, you teleport the target 5 squares next to an enemy. The target make his melee attack against the most damaged enemy and do an extra 5 damages if it is marked by Jarel-karn. If there is no target valid, he expend the attack.

3) Trigger: An enemy hit any non-defender ally within 10 squares or Jarel-karn Power: Channeling Shield Effect: Close Burst 10; You reduce the damage by 10 from the triggering attack. You next successful attack you make before the end of your next turn will do 5 more damage.

4) Trigger: An enemy hit in melee any non-defender ally within 2 squares Power: Guardian's Counter Effect: You and your ally shift up to 2 squares as a free action, swapping position. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker. (+15 vs AC 1d8+7 damage) [/SBLOCK]

[Sblock=Jarel-karn]Jarel-karn
Genasi Swordmage 9
Initiative +5
Passive Insight 15; Passive Perception 15; Normal Vision
HP 83/83; THP 0; Bloodied 41; Surge-Value 21; Surges Per-Day 13/13
AC 27; Fortitude 22; Reflex 21; Will 19
Speed 6
Action Points: 1

Current Effects: None

Basic Attack: Runic Longsword +15 vs AC 1d8+7 damage

Skills: Arcana +14, Athletic +9, Endurence +18, Intimidate +10, Insight +5, Nature +5, Perception +5
Languages: Common, Tsugo

Powers
[ ]Aegis of Shielding
[ ]Booming Blade
[ ]Ligthning Lure

[ ]Promise Storm
[ ]Guardian Counter
[ ]Ligthning Clash
[ ]Dimensional Vortex
[ ]Echoes of Sword Magic
[ ]Channeling Shield
[ ]Armathor's Step

[ ]Dimensional Thunder
[ ]Lingering Ligthning
[ ]Blade Bolt

[ ]Leather Armor of Aegis Expansion +2 [E]
[ ]Periapt of Cascading Health [E]
[ ]Warded Vambraces [E]
[ ]Boots of Fencing Master [E]
[ ]Corellon's Boon of Arcane Might [Sword Burst] [E]
[ ]Corellon's Boon of Arcane Might [Dual Lightning Strike] [D]
[/sblock]
 
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