Recent content by Arnwyn

  1. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Thanks for all that, guys. Really appreciated!
  2. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Certainly seems reasonable to me. (I like the relation to standard gossamers as well.)
  3. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Looks good to me.
  4. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Heh, I'm the last person to ask re: high-level creatures and CRs, but the logic in the previous post seems sound. So, CR 20.
  5. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Agreed, fire. Feats look pretty good to me.
  6. Arnwyn

    Spelljammer Converting Spelljammer creatures

    I'd think I'd go for things like Epic Fort and Energy Resistance over just more +'s to hit (it already has +46). Could use more defenses against things higher-level characters could use, and more to Fort saves (and energy resistance) goes a long ways towards that, IMO...
  7. Arnwyn

    Spelljammer Converting Spelljammer creatures

    That's looking really good. I agree with the decisions made so far.
  8. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Fascinating. The airy ability does seem quite appropriate.
  9. Arnwyn

    Spelljammer Converting Spelljammer creatures

    What are other options? If the creature has a lower AC, is there anything that can compensate (DR x/-, etc)? Or can it be explained that its body is "yielding" (soft, pulpy, etc.) that explains a high AC? (Though I'm not sure how that might jive with 3e conventions...) (I do like freyar's idea...
  10. Arnwyn

    Spelljammer Converting Spelljammer creatures

    LOL! I vote Cha 4. (I want the "noble" to mean something!) :D
  11. Arnwyn

    Spelljammer Converting Spelljammer creatures

    I'm good too, but also curious (if nothing else, for my own knowledge and improving my conversion skills!).
  12. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Yes, that works for me too.
  13. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Hmm... When doing the gossamer conversion, here is what was stated: Thinking of it... I'm okay with 1d10 rounds for the standard gossamer and 1d10 minutes for the noble. I think that's enough time for acid to hang around. (I'm also okay with upping the standard gossamer a bit more - would...
  14. Arnwyn

    Spelljammer Converting Spelljammer creatures

    I'd still prefer 1d8 for the deliquescence damage for a few reasons: - it'll have less of a chance of destroying ships (well, destroying the main/top deck and/or roof of enclosed ships) - a puddle 300 ft. across is quite a large area, which means people would have to spend their actions to...
  15. Arnwyn

    Spelljammer Converting Spelljammer creatures

    I think I'm comfortable with the acid at 1d8. PCs who are powerful enough to fight these things may have invested in additional defenses for their ships as well, so that'll work, IMO. I agree that the 'base conversion' should follow the original monster (though I speak selfishly - I'm looking...
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