This.
2nd and 3rd (3.5) suffered from this at least I feel that way. 4E gave at-will powers to every class which essentially were the precursors of 5E's cantrips.
Repeated practice makes them special and therefore they scale.
Mechanics-wise, scaling cantrips which usually only applies to...
Why would you hand out less currency? If the magical items you hand out aren't useful or just gimmicky they can't be sold for a lot of money(*1). Furthermore, you said that the spontaneous infusion of items with magic happens under certain, not further described, circumstances that sounds like...
I would go with the flow of the story for the creation of storied items. That has several advantages:
1) You don't have to think about inventing rules that saves a lot of time
2) No players that start to demand that their items become magical because they completed some action mentioned in the...
You could always make the flametongue weapon do only 1d6 extra fire damage or 2d6 once per turn. If your player is good at gaining attacks as reactions he can use the extra damage more often. Nobody stops you from changing the magic items in the DMG you are the DM.
Or you could say your...
It is not fun to be told what your char - and since you control it - you should be doing.
D&D 5E has already tactical options and adding Delay or denying it to your players doesn't change the other options. If there is that tactical player who wants to decide other players' actions he has...
Do you imply that only lawful characters are allowed to fight tactical? That makes no sense. That would mean that followers of chaotic deities who are themselves chaotic would behave like idiots on the battlefield because they are not lawful enough to use tactics?
I mean I do understand what...
And by placing importance and challenge on healing we're back at square-zero the healbot problem. I mean it will probably result in over 50% of the healer's actions being consumed by moving to targets and healing them. There are people who would like to play that way but there are people who...
I say call it OD&D. O as in optional. Didn't they promise us lot's of options/modules for the new edition. And the best part: it's completely optional to buy and play the new edition. How could anyone hate such a well named product.
Will we ever see the results of the poll?
Anyway, I voted "25ft. is enough". I can live with range: touch as well, but I think that it is not the healer's duty to run around to heal, I guess some players want to be more than healbots and feat taxing them doesn't seem to be the best way.
But I...
I can imagine a system where both types of scaling apply.
Some aspects scale with caster level to a certain cap probably with a rather slow progressin rate.
If the caster wants a more powerful version he has to use a higher spell slot and again there could be some upscaling by caster level as...
I like the fear (both for chars and their players) inducing effects of energy drain of 2e/3e but it creates a death spiral. And once you have dished out a certain amount of energy drain the chars are too weak to go on.
1) If recovery takes long or is impossible they have to either have to take...
I voted point-buy. All chars are "equal". No complaining b/c someone rolled crappy stats.
If you want a more lethal campaign you can use poin-buy just fine, reduce the number of points one can spend.
But anyway I hope that there are several options for generating ability scores presented in...
I agree with your (DEFCON 1) assessment and the points made by Chris_Nightwing are also reasonable.
Another option w/o too much book keeping would be the implied proficiencies in skills or parts of a skill are derived from your race, background, specialty and class.
The Artisan seems a poor...
As I said in threads before (with similar topics) I would not mind if fighters somehow where able to bend reality somehow (or however you like to phrase it).
In the scenario you set up there are roughly three types of problems the fighter faces:
1) Ranged Attacks that deal damage: With...