Recent content by DanMcS

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    CMD too low?

    We hear "level appropriate", but you're missing what we mean by "mooks". You're not supposed to be able to tumble at full speed past level-appropriate enemies. By mooks, we mean, "not level-appropriate". If you're 10th level, and you're going past a CR 6 opponent, your odds will be pretty good.
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    CMD too low?

    That's totally intentional; you tumble at half speed by default. Allowing you to do it at full speed with a hefty DC increase is intended to let you show off against mooks, not against equivalent opponents.
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    "Fixing" d20 Modern - The Definitive Thread

    The answer is interpretation; if a guy was attacked but is fine, mechanically (just lost some hit points), then he obviously didn't "take a gunshot to the torso". He was clipped, or whatever. In-fiction description comes after we determine the mechanical result, because it's a game. Conversely...
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    M&M2: Why M&M rather than True20 for Sci-Fi?

    Because I like Mutants and Masterminds better than True20. Because the sci-fi game I was running (40k/starship troopers powered-armor psychic troops) was quite a bit like supers anyway. Because I understand the point-buy system and can build everything that I like, from bug-aliens to...
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    DC Adventures: Power cost question

    See Applying Modifiers on page 124. It's referenced at the beginning of the Powers chapter under Modifiers on p81, too. It's the same as the rule was in M&M 2 and M&M 1. No, obviously, you can't flaw a power down to 0 cost.
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    Birthright??

    I love Birthright, and it's the setting I like to run in best. I'm currently running it using Pathfinder. I recall Birthright being one of the examples used when insiders talked about late-era TSR mismanagement- the books had high production values and slim to no profit margins. So it was...
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    DnD Granite Quarry

    I think the tunnels under the mountains are excellent places for a canal, or something more exotic, like a roller/conveyor system built by the dwarves. Or else tracks and carts, for that authentic Temple of Doom mine-cart-chase-feel. You stipulated no magic, but there's not actually much magic...
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    DnD Granite Quarry

    When I think of medieval masonry, I always think first of the David Macaulay books I read as a kid, Castle, Cathedral, and so on. Great illustrations of medieval tools and machines, like a crane that was essentially a human-powered hamster wheel to lift heavy stone. Check your library, they...
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    Updated Modern

    Off the top of my head, it might be hard, as, among other things, supers20, like modern20 and d20 modern, is hit-point-based, I think. But on the other hand, supers20 is supposed to be feat-based, and that might merge well with True20. On the third hand, True20 is related to a perfectly...
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    Updated Modern

    So what would you say are the gameplay changes that jump out at you between modern20 and d20 modern? Assuming you've played both.
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    Updated Modern

    I haven't seen much about supers20, but google found this. There's also a review on drivethru. I think I'm going to have to check this out.
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    Demon Races

    I think orc, goblins, sahuagin, almost any humanoid monster in any D&D monster manual could pass as a demon with very little effort. If you need low-end war demons, use orcs. Azer make fiery demons, sahuagin pretty much are lovecraft's deep ones, and so on. Take fae and refluff them as evil...
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    Updated Modern

    d20 modern was what I started playing after my college lapse (everybody says college is a great time to game, I found I really didn't have the time). It never got a new version, though, and is somewhat wonky. Wizards never even ported the 3.5 changes into it. At least two pathfinder modern...
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    Pathfinder 1E [SAGAWORK STUDIOS] Competition: A Pathfinder GAMEMASTERY GUIDE is up for grabs!

    Antediluvia Heroic Age Dusty Sandals Iron Thews Sanity and Sword
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    Tick-based initiative systems -what are your experiences?

    (regarding Scion/Exalted 2e) That rule is a bit odd. At the beginning of combat, the guy who rolls the most successes wins, and goes on tick 0. Everybody else goes a number of ticks later, based on how many fewer successes they rolled than the winner. The most you can win by is 6, however...
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