The problem is that each edition (such as the 4e Spellplague) brought major changes to those country descriptions, cultural notes, etc outside of the rules set. For example, is Luskan a major port city or barely inhabitable demon infested ruins? Even without refering to the rules set at all...
I think the problem people are having with minions stems from the anti-simulationist nature of 4e (as compared to 3.5). The Monster Manul does not have an entry for the legion devil: it merely has an entry that describes how a legion devil interacts with appropriate level PCs.
When the monster...
I really like the tanking power of this build.
If you take Tide of Iron as one of your at-will fighter powers then you could Heavy Blade Opportunist, Warpriest's Challenge, and Tide of Iron to interrupt an opponent's attack and push them away so they are out of range of their target.
I don't understand your point. Are you talking about an evil villain thinking he's the good guy? Because that was possible under 3e. And presumably under 4e as well.
Ah, OK. I don't know anything more about the rules of the RPG than what ruemere posted. And in fact I agree with WHFRP not...
Just because someone doesn't match any of the other four alignments doesn't mean he's unaligned. He's just aligned to something only partially listed (law or chaos). It's "unaligned", not "other".
I think WHFRP's system is very different. For example, Chaos is not Chaotic Evil. All the Chaos Gods combine both positive and negative aspects, even if they are generally the bad guys. Chaos is much more like CN in 3.5. So although there are 5 alignments in both WHFRP and 4e, the choices...
: /
Is there some quota of 4e a person has to agree with before they can post?
Except that is not what they are doing. Unaligned does not encompass LN, for example.
And think about players constrained by alignment. I know every time I've seen this happen it's been because of LG, which they...
Wow, you're right. I went and looked back at the article and multi-classing is not very customizable at all. I can see why you have problems with TWF being a power.
Situations is the key word. You know, like the noncombat encounters with their cool new system (which we haven't seen). Not like the OGL (which we have seen) which is noncombat but not exactly a "situation."
Although judging form some of the reactions, maybe the OGL's not noncombat either.
I think the key here is the "unless you take a power." Powers in 4e are extremely mundane. Consider the rogue power Deft Strike. It let's you move two squares before the attack. Whoopdedo.
In this context, it's reasonable that something as simple as attacking with two weapons would be a power.