Kurotowa
Legend
Zaruthustran said:On fighter’s turn, fighter attacks at reach and then shifts away, preventing the enemy from simply shifting into range next turn.
While a cool concept for a character's style, that there is the key weakness. It depends on facing a single foe in a large open space with no other tactical or terrain considerations, which we all know is a dangerous dependency.
Besides, a Fighter's strongest role is getting up in the enemy's face and restricting their movement. This tactic is the opposite, with the Fighter running away and hoping their foe chases after them instead of turning around and laying into a softer target. It might work if you want to try and play a Fighter as more of a striker than a defender, but it's definately got downsides.