when our group played 3.5 we already used the role aspect, abet less restrictive
have one striker be a frontline tank, another as a ranged controller another sets up the flanking and positioning.....now who could be a striker:p
If a DM creates an adventure for the players they do have the...
I am currently looking at a similar build myself
the few differences are mine is an Eladrin, multiclassing into warlord using a orb upping int and wis
His job is to stand back blast a few things with the orb then jump into combat if things get hairy for the melee types and clear it up with a...
thank you thenater and minigiant for the number crunching
if we can assume that minigiants numbers are correct 25 + levelx5 HP so that's 5-7 hits to kill with at wills and basic attacks. 10-15 hits for elites, and near 40 for solos. Encounters and dailies shave off I'd say 3 hits a piece is...
We too didn't find a problem with short combats etc, but once you have been in a tough encounter where most have blown their dailys try another combat 10 min after and see how well they do and how long it takes
the solo encounters only get dull if as Miles said the PCs just stand there and...
Acually a 10% drop is rather significant as would be a 10% gain sure you will have a few items an other things which may increase the damage a bit but should PCs require being optimised to kill things in a reasonable amount of time
I have played and DMed, and as someone who prides himself on...
I too am concerned about the high level of HP everything has
PCs I can understand, people want to keep them alive longer
and with minions you dont want other monster types dying with one hit so bump them up a bit too
but from what I have played and DMed so far I think that the hp amonts the...
you can hold two items but to gain a power you must activly use it as part of a power
the powers only have the keyword implement not implements so only one may be used
phb56
"Many arcane spells are more effective when used in conjunction with an implement—a wizard’s staff, orb, or wand"
note...
sorry must have missed that in the PHB :o thye also say something on the top of pg 56
so would that mean that the implement keyword is only for if you can use the implement mastery powers with the class power then and any proficiencey and enhancement bonus? that sucks
I prefer it to be like...
The rogue would not get the keyword due to holding the wand unless he multiclassed into wizard and used a wizard power with the implement keyword
The staff of storms lets you use the staffs power with any power you know as it is adding the lightning and thunder keywords tp powers with the...
A player never needs to look at a DMG even in 3.x, if he wants to summon a monster it is rather easy to print off a sheet with relevant stats, if he wants to craft an item he asks the DM who tells him if it is balanced or not, PrC should be described from the beginning of a campaign or...
Multiclassing
there is no need for the skill to be added, if someone wanted a skill they can take the feat skill training, it encourages people who do want to take skill training to take the multiclassing feat just for a free encounter power
give players an option, gain one class feature and...
Our group wont be immediatly able to tell the difference between minions and named other than by description (ie this one carries a staff)
Certain knowledge checks will enable characters to distinguish between them
It all depends on your groups playing style, if you like to use your best...
Pg 54 PHB shows how a power is to be read, the wizard attack 1 in cloud of daggers(knives:p) is the Name and level of the power
Pg 57 PHB under Attack
"Most attack powers that deal damage require you to
make an attack roll. The “Attack” entry specifies the
kind of attack you make and which of...